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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/decalmsh.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 11/24/01 6:18p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef DECALMSH_H
- #define DECALMSH_H
- #include "always.h"
- #include "bittype.h"
- #include "simplevec.h"
- #include "vector.h"
- #include "vector2.h"
- #include "vector3.h"
- #include "vector3i.h"
- #include "vector4.h"
- #include "shader.h"
- #include "vertmaterial.h"
- #include "meshgeometry.h"
- class MeshClass;
- class RenderInfoClass;
- class DecalGeneratorClass;
- class DecalSystemClass;
- class OBBoxClass;
- class TextureClass;
- /**
- ** DecalMeshClass
- ** This is a "subordinate" class to MeshModel which simply adds "decal" polygons to the mesh.
- ** These polygons will always be exact copies of polygons already in the parent mesh.
- **
- ** Design Goals:
- ** - Each decal can have its own material settings
- ** - Dynamically growing array of decals
- ** - Each decal is assigned a unique "logical-decal-id" by the decal manager
- ** - A decal mesh may be instructed to remove a specified "logical-decal"
- **
- ** DecalMeshClass is an abstract base class from which we derive concrete classes.
- */
- class DecalMeshClass : public RefCountClass
- {
- public:
-
- DecalMeshClass(MeshClass * parent,DecalSystemClass * system);
- virtual ~DecalMeshClass(void);
- // world_vertex_locs and world_vertex_norms are dynamically updated worldspace vertex data
- // which are used by some decal types which cannot use static object geometry (such as decals
- // for skins, procedurally generated meshes, etc.)
- virtual void Render(void) = 0;
- virtual bool Create_Decal( DecalGeneratorClass * generator,
- const OBBoxClass & localbox,
- SimpleDynVecClass<uint32> & apt,
- const DynamicVectorClass<Vector3> * world_vertex_locs = 0) = 0;
- virtual bool Delete_Decal(uint32 id) = 0;
- virtual int Decal_Count(void) = 0;
- virtual uint32 Get_Decal_ID(int decal_index) = 0;
- MeshClass * Peek_Parent(void);
- DecalSystemClass * Peek_System(void);
- DecalMeshClass * Peek_Next_Visible(void) { return NextVisible; }
- void Set_Next_Visible(DecalMeshClass * mesh) { NextVisible = mesh; }
- protected:
-
- /*
- ** Members
- */
- MeshClass * Parent;
- DecalSystemClass * DecalSystem;
- DecalMeshClass * NextVisible;
- };
- /*
- ** RigidDecalMeshClass: a concrete class derived from DecalMeshClass which is
- ** used for decals on rigid (non-skin) meshes.
- */
- class RigidDecalMeshClass : public DecalMeshClass
- {
- public:
-
- RigidDecalMeshClass(MeshClass * parent,DecalSystemClass * system);
- virtual ~RigidDecalMeshClass(void);
- // Rigid decal meshes have static geometry so they do not use world_vertex_locs/norms
- virtual void Render(void);
- virtual bool Create_Decal( DecalGeneratorClass * generator,
- const OBBoxClass & localbox,
- SimpleDynVecClass<uint32> & apt,
- const DynamicVectorClass<Vector3> * world_vertex_locs = 0);
- virtual bool Delete_Decal(uint32 id);
- int Decal_Count(void);
- uint32 Get_Decal_ID(int decal_index);
- protected:
- int Process_Material_Run(int start_index);
- /*
- ** Connectivity
- */
- SimpleDynVecClass<TriIndex> Polys;
- /*
- ** Geometry
- */
- SimpleDynVecClass<Vector3> Verts;
- SimpleDynVecClass<Vector3> VertNorms;
- /*
- ** Materials
- */
- SimpleDynVecClass<ShaderClass> Shaders;
- SimpleDynVecClass<TextureClass *> Textures;
- SimpleDynVecClass<VertexMaterialClass *> VertexMaterials;
- SimpleDynVecClass<Vector2> TexCoords;
- /*
- ** Decal Organization
- */
- struct DecalStruct
- {
- uint32 DecalID;
- uint16 VertexStartIndex;
- uint16 VertexCount;
- uint16 FaceStartIndex;
- uint16 FaceCount;
- };
-
- SimpleDynVecClass<DecalStruct> Decals;
- };
- /*
- ** SkinDecalMeshClass: a concrete class derived from DecalMeshClass which is
- ** used for decals on skin meshes.
- */
- class SkinDecalMeshClass : public DecalMeshClass
- {
- public:
-
- SkinDecalMeshClass(MeshClass * parent,DecalSystemClass * system);
- virtual ~SkinDecalMeshClass(void);
- // Skin decals use world_vertex_locs/norms since they cannot use static geometry
- virtual void Render(void);
- virtual bool Create_Decal( DecalGeneratorClass * generator,
- const OBBoxClass & localbox,
- SimpleDynVecClass<uint32> & apt,
- const DynamicVectorClass<Vector3> * world_vertex_locs);
- virtual bool Delete_Decal(uint32 id);
- int Decal_Count(void);
- uint32 Get_Decal_ID(int decal_index);
- protected:
- int Process_Material_Run(int start_index);
- /*
- ** Connectivity
- */
- SimpleDynVecClass<TriIndex> Polys;
- /*
- ** Indirected vertex indices (for copying dynamically updated mesh geometry)
- */
- SimpleDynVecClass<uint32> ParentVertexIndices;
- /*
- ** Materials
- */
- SimpleDynVecClass<ShaderClass> Shaders;
- SimpleDynVecClass<TextureClass *> Textures;
- SimpleDynVecClass<VertexMaterialClass *> VertexMaterials;
- SimpleDynVecClass<Vector2> TexCoords;
- /*
- ** Decal Organization
- */
- struct DecalStruct
- {
- uint32 DecalID;
- uint16 VertexStartIndex;
- uint16 VertexCount;
- uint16 FaceStartIndex;
- uint16 FaceCount;
- };
-
- SimpleDynVecClass<DecalStruct> Decals;
- };
- /*
- ** DecalMeshClass inline functions
- */
- inline MeshClass * DecalMeshClass::Peek_Parent(void)
- {
- return Parent;
- }
- inline DecalSystemClass * DecalMeshClass::Peek_System(void)
- {
- return DecalSystem;
- }
- /*
- ** RigidDecalMeshClass inline functions
- */
- inline int RigidDecalMeshClass::Decal_Count(void)
- {
- return Decals.Count();
- }
- inline uint32 RigidDecalMeshClass::Get_Decal_ID(int decal_index)
- {
- return Decals[decal_index].DecalID;
- }
- /*
- ** SkinDecalMeshClass inline functions
- */
- inline int SkinDecalMeshClass::Decal_Count(void)
- {
- return Decals.Count();
- }
- inline uint32 SkinDecalMeshClass::Get_Decal_ID(int decal_index)
- {
- return Decals[decal_index].DecalID;
- }
- #endif //DECALMSH_H
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