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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : ww3d *
- * *
- * $Archive:: /Commando/Code/ww3d2/dllist.h $*
- * *
- * Original Author:: Jani Penttinen *
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 3/21/01 6:18p $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef DLLIST_H
- #define DLLIST_H
- template <class T> class DLNodeClass;
- template <class T>
- class DLListClass
- {
- friend DLNodeClass<T>;
- DLNodeClass<T>* head;
- DLNodeClass<T>* tail;
- public:
- DLListClass() : head(0), tail(0) {}
- virtual ~DLListClass() { }
- void Add_Head(DLNodeClass<T>* node);
- void Remove_Head();
- void Add_Tail(DLNodeClass<T>* node);
- void Remove_Tail();
- T* Head() { return static_cast<T*>(head); }
- T* Tail() { return static_cast<T*>(tail); }
- const T* Const_Head() const { return static_cast<const T*>(head); }
- const T* Const_Tail() const { return static_cast<const T*>(tail); }
- };
- // Destroy-list will call delete for all nodes when the list is destructed. Note that the class doesn't work
- // with undeclared pointer types (destructor has to be known).
- template <class T>
- class DLDestroyListClass : public DLListClass<T>
- {
- public:
- virtual ~DLDestroyListClass()
- {
- while (T* t=Head()) {
- delete t;
- }
- }
- };
- template <class T>
- class DLNodeClass
- {
- friend DLListClass<T>;
- DLNodeClass<T>* succ;
- DLNodeClass<T>* pred;
- DLListClass<T>* list;
- public:
- DLNodeClass() : succ(0), pred(0), list(0) {}
- ~DLNodeClass() { Remove(); }
- void Insert_Before(DLNodeClass<T>* n)
- {
- list=n->list;
- succ=n;
- pred=n->pred;
- if (n->pred) n->pred->succ=this;
- n->pred=this;
- if (list->head==n) {
- list->head=this;
- }
- }
- void Insert_After(DLNodeClass<T>* n)
- {
- list=n->list;
- pred=n;
- succ=n->succ;
- if (n->succ) n->succ->pred=this;
- n->succ=this;
- if (list->tail==n) {
- list->tail=this;
- }
- }
- void Remove()
- {
- if (!list) return;
- if (list->Head()==this) {
- DLListClass<T>* tmp_list=list;
- list=0;
- tmp_list->Remove_Head();
- return;
- }
- if (list->Tail()==this) {
- DLListClass<T>* tmp_list=list;
- list=0;
- tmp_list->Remove_Tail();
- return;
- }
- if (succ) succ->pred=pred;
- if (pred) pred->succ=succ;
- list=0;
- }
- T* Succ() { return static_cast<T*>(succ); }
- T* Pred() { return static_cast<T*>(pred); }
- const T* Const_Succ() const { return static_cast<const T*>(succ); }
- const T* Const_Pred() const { return static_cast<const T*>(pred); }
- DLListClass<T>* List() { return list; }
- };
- template <class T>
- inline void DLListClass<T>::Add_Head(DLNodeClass<T>* n)
- {
- n->list=this;
- if (head) {
- n->Insert_Before(head);
- head=n;
- }
- else {
- tail=n;
- head=n;
- n->succ=0;
- n->pred=0;
- }
- }
- template <class T>
- inline void DLListClass<T>::Add_Tail(DLNodeClass<T>* n)
- {
- n->list=this;
- if (tail) {
- n->Insert_After(tail);
- tail=n;
- }
- else {
- tail=n;
- head=n;
- n->succ=0;
- n->pred=0;
- }
- }
- template <class T>
- inline void DLListClass<T>::Remove_Head()
- {
- if (!head) return;
- DLNodeClass<T>* n=head;
- head=head->Succ();
- if (!head) tail=head;
- else head->pred=0;
- n->Remove();
- }
- template <class T>
- inline void DLListClass<T>::Remove_Tail()
- {
- if (!tail) return;
- DLNodeClass<T>* n=tail;
- tail=tail->Pred();
- if (!tail) head=tail;
- else tail->succ=0;
- n->Remove();
- }
- #endif //DLLIST_H
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