dx8list.h 3.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : ww3d *
  23. * *
  24. * $Archive:: /Commando/Code/ww3d2/dx8list.h $*
  25. * *
  26. * Original Author:: Greg Hjelstrom *
  27. * *
  28. * $Author:: Hector_y $*
  29. * *
  30. * $Modtime:: 4/25/01 1:37p $*
  31. * *
  32. * $Revision:: 4 $*
  33. * *
  34. *---------------------------------------------------------------------------------------------*
  35. * Functions: *
  36. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  37. #if defined(_MSC_VER)
  38. #pragma once
  39. #endif
  40. #ifndef DX8LIST_H
  41. #define DX8LIST_H
  42. #include "always.h"
  43. #include "multilist.h"
  44. /*
  45. ** Here we're just typedefing some multi-lists so we don't have to write the
  46. ** long template names.
  47. */
  48. class DX8TextureCategoryClass;
  49. typedef MultiListClass<DX8TextureCategoryClass> TextureCategoryList;
  50. typedef MultiListIterator<DX8TextureCategoryClass> TextureCategoryListIterator;
  51. class DX8FVFCategoryContainer;
  52. typedef MultiListClass<DX8FVFCategoryContainer> FVFCategoryList;
  53. typedef MultiListIterator<DX8FVFCategoryContainer> FVFCategoryListIterator;
  54. class DX8PolygonRendererClass;
  55. typedef MultiListClass<DX8PolygonRendererClass> DX8PolygonRendererList;
  56. typedef MultiListIterator<DX8PolygonRendererClass> DX8PolygonRendererListIterator;
  57. class DX8TextureTrackerClass;
  58. typedef MultiListClass<DX8TextureTrackerClass> DX8TextureTrackerList;
  59. typedef MultiListIterator<DX8TextureTrackerClass> DX8TextureTrackerListIterator;
  60. #endif //DX8LIST_H