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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "dx8rendererdebugger.h"
- #include "hashtemplate.h"
- #include "mesh.h"
- #include "meshmdl.h"
- static HashTemplateClass<unsigned, MeshClass*> MeshHash;
- bool DX8RendererDebugger::Enabled;
- void DX8RendererDebugger::Enable(bool enable)
- {
- Enabled=true;
- }
- void DX8RendererDebugger::Get_String(StringClass& s)
- {
- if (!Enabled) {
- s="";
- return;
- }
- s="\n\n\n\n";
- int cnt=0;
- HashTemplateIterator<unsigned,MeshClass*> ite(MeshHash);
- for (ite.First();!ite.Is_Done();ite.Next()) {
- StringClass tmp(0,true);
- MeshClass* mesh=ite.Peek_Value();
- MeshModelClass* mmc=mesh->Peek_Model();
- int polys=0;
- int verts=0;
- if (mmc) {
- polys=mmc->Get_Polygon_Count();
- verts=mmc->Get_Vertex_Count();
- }
- tmp.Format("id: %5.5d mesh: %s %d polys, %d verts",
- ite.Peek_Key(),
- mesh->Get_Name(),
- polys,
- verts);
- s+=tmp;
- if (mesh->Is_Disabled_By_Debugger()) {
- s+=" (disabled)\n";
- }
- else {
- s+="\n";
- }
- cnt++;
- if (cnt>20) break;
- }
- }
- void DX8RendererDebugger::Update()
- {
- // Release references to all meshes and empty the hash
- HashTemplateIterator<unsigned,MeshClass*> ite(MeshHash);
- for (ite.First();!ite.Is_Done();ite.Next()) {
- ite.Peek_Value()->Release_Ref();
- }
- MeshHash.Remove_All();
- // if (!Enabled) return;
- }
- #ifdef WWDEBUG
- void DX8RendererDebugger::Add_Mesh(MeshClass* mesh)
- {
- if (!Enabled) return;
- // Don't insert the same mesh twice
- if (MeshHash.Get(mesh->Get_Debug_Id())) return;
- mesh->Add_Ref();
- MeshHash.Insert(mesh->Get_Debug_Id(),mesh);
- }
- #endif
- void DX8RendererDebugger::Disable_Mesh(unsigned id)
- {
- if (!Enabled) return;
- MeshClass* mesh=MeshHash.Get(id);
- if (!mesh) return;
- mesh->Set_Debugger_Disable(true);
- }
- void DX8RendererDebugger::Enable_Mesh(unsigned id)
- {
- if (!Enabled) return;
- MeshClass* mesh=MeshHash.Get(id);
- if (!mesh) return;
- mesh->Set_Debugger_Disable(false);
- }
- void DX8RendererDebugger::Disable_All()
- {
- if (!Enabled) return;
- HashTemplateIterator<unsigned,MeshClass*> ite(MeshHash);
- for (ite.First();!ite.Is_Done();ite.Next()) {
- ite.Peek_Value()->Set_Debugger_Disable(true);
- }
- }
- void DX8RendererDebugger::Enable_All()
- {
- if (!Enabled) return;
- HashTemplateIterator<unsigned,MeshClass*> ite(MeshHash);
- for (ite.First();!ite.Is_Done();ite.Next()) {
- ite.Peek_Value()->Set_Debugger_Disable(false);
- }
- }
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