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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/dx8vertexbuffer.h $*
- * *
- * Original Author:: Jani Penttinen *
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 7/09/01 8:15p $*
- * *
- * $Revision:: 25 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef DX8VERTEXBUFFER_H
- #define DX8VERTEXBUFFER_H
- #include "always.h"
- #include "wwdebug.h"
- #include "refcount.h"
- #include "dx8fvf.h"
- const unsigned dynamic_fvf_type=D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX2|D3DFVF_DIFFUSE;
- class DX8Wrapper;
- class SortingRendererClass;
- class Vector2;
- class Vector3;
- class Vector4;
- class StringClass;
- class DX8VertexBufferClass;
- class FVFInfoClass;
- struct IDirect3DVertexBuffer8;
- class VertexBufferClass;
- struct VertexFormatXYZNDUV2;
- class VertexBufferLockClass
- {
- protected:
- VertexBufferClass* VertexBuffer;
- void* Vertices;
- // This class can't be used directly, so constructor as to be protected
- VertexBufferLockClass(VertexBufferClass* vertex_buffer_) : VertexBuffer(vertex_buffer_) {}
- public:
- void* Get_Vertex_Array() { return Vertices; }
- };
- /**
- ** DX8VertexBufferClass
- ** This class wraps a DX8 vertex buffer. Use the lock objects to modify or append to the vertex buffer.
- */
- class VertexBufferClass : public RefCountClass
- {
- protected:
- VertexBufferClass(unsigned type, unsigned FVF, unsigned short VertexCount);
- virtual ~VertexBufferClass();
- public:
- inline const FVFInfoClass& FVF_Info() const { return *fvf_info; }
- inline unsigned short Get_Vertex_Count() const { return VertexCount; }
- inline unsigned Type() const { return type; }
- void Add_Engine_Ref() const;
- void Release_Engine_Ref() const;
- inline unsigned Engine_Refs() const { return engine_refs; }
- class WriteLockClass : public VertexBufferLockClass
- {
- public:
- WriteLockClass(VertexBufferClass* vertex_buffer);
- ~WriteLockClass();
- };
- class AppendLockClass : public VertexBufferLockClass
- {
- public:
- AppendLockClass(VertexBufferClass* vertex_buffer,unsigned start_index, unsigned index_range);
- ~AppendLockClass();
- };
- static unsigned Get_Total_Buffer_Count();
- static unsigned Get_Total_Allocated_Vertices();
- static unsigned Get_Total_Allocated_Memory();
- protected:
- unsigned type;
- unsigned short VertexCount;
- mutable int engine_refs;
- FVFInfoClass* fvf_info;
- };
- /**
- ** Dynamic vertex buffer access is a wrapper to a single cycled dynamic vertex
- ** buffer.
- ** DynamicVBAccess gains an access to the dynamic vertex buffer and only
- ** only of these are allowed at any one time.
- **
- ** The dynamic fvf buffers are always of the same type.
- **
- ** NOTE: Dynamic vertex buffers accessors should only be used locally!
- **
- */
- class DynamicVBAccessClass
- {
- friend DX8Wrapper;
- friend SortingRendererClass;
- const FVFInfoClass& FVFInfo;
- unsigned Type;
- unsigned short VertexCount;
- unsigned short VertexBufferOffset;
- VertexBufferClass* VertexBuffer;
- // static VertexFormatXYZNDUV2* _Get_Sorting_Vertex_Array();
- void Allocate_Sorting_Dynamic_Buffer();
- void Allocate_DX8_Dynamic_Buffer();
- public:
- // Type parameter can be either BUFFER_TYPE_DYNAMIC_DX8 or BUFFER_TYPE_DYNAMIC_SORTING.
- // Note: Even though the constructor takes fvf as a parameter, currently the
- // only acceptable parameter is "dynamic_fvf_type". Any other type will
- // result to an assert.
- DynamicVBAccessClass(unsigned type,unsigned fvf,unsigned short vertex_count);
- ~DynamicVBAccessClass();
- // Access fvf
- const FVFInfoClass& FVF_Info() const { return FVFInfo; }
- unsigned Get_Type() const { return Type; }
- unsigned short Get_Vertex_Count() const { return VertexCount; }
- // Call at the end of the execution, or at whatever time you wish to release
- // the recycled dynamic vertex buffer.
- static void _Deinit();
- static void _Reset(bool frame_changed);
- // To lock the vertex buffer, create instance of this write class locally.
- // The buffer is automatically unlocked when you exit the scope.
- class WriteLockClass// : public VertexBufferLockClass
- {
- DynamicVBAccessClass* DynamicVBAccess;
- VertexFormatXYZNDUV2 * Vertices;
- public:
- WriteLockClass(DynamicVBAccessClass* vb_access);
- ~WriteLockClass();
-
- // Use this function to get a pointer to the first vertex you can write into.
- // If we ever change the format used by DynamicVBAccessClass, then the
- // return type of this function will change and we'll easily find all code
- // using it.
- VertexFormatXYZNDUV2 * Get_Formatted_Vertex_Array();
- };
- friend WriteLockClass;
- };
- // ----------------------------------------------------------------------------
- inline VertexFormatXYZNDUV2 * DynamicVBAccessClass::WriteLockClass::Get_Formatted_Vertex_Array()
- {
- // assert that the format of the dynamic vertex buffer is still what we think it is.
- WWASSERT(DynamicVBAccess->VertexBuffer->FVF_Info().Get_FVF() == (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX2|D3DFVF_DIFFUSE));
- return Vertices;
- }
- // ----------------------------------------------------------------------------
- /**
- ** DX8VertexBufferClass
- ** This class wraps a DX8 vertex buffer. Use the lock objects to modify or append to the vertex buffer.
- */
- class DX8VertexBufferClass : public VertexBufferClass
- {
- protected:
- ~DX8VertexBufferClass();
- public:
- enum UsageType {
- USAGE_DEFAULT=0,
- USAGE_DYNAMIC=1,
- USAGE_SOFTWAREPROCESSING=2,
- USAGE_NPATCHES=4
- };
- DX8VertexBufferClass(unsigned FVF, unsigned short VertexCount, UsageType usage=USAGE_DEFAULT);
- DX8VertexBufferClass(const Vector3* vertices, const Vector3* normals, const Vector2* tex_coords, unsigned short VertexCount,UsageType usage=USAGE_DEFAULT);
- DX8VertexBufferClass(const Vector3* vertices, const Vector3* normals, const Vector4* diffuse, const Vector2* tex_coords, unsigned short VertexCount,UsageType usage=USAGE_DEFAULT);
- DX8VertexBufferClass(const Vector3* vertices, const Vector4* diffuse, const Vector2* tex_coords, unsigned short VertexCount,UsageType usage=USAGE_DEFAULT);
- DX8VertexBufferClass(const Vector3* vertices, const Vector2* tex_coords, unsigned short VertexCount,UsageType usage=USAGE_DEFAULT);
- IDirect3DVertexBuffer8* Get_DX8_Vertex_Buffer() { return VertexBuffer; }
- void Copy(const Vector3* loc, unsigned first_vertex, unsigned count);
- void Copy(const Vector3* loc, const Vector2* uv, unsigned first_vertex, unsigned count);
- void Copy(const Vector3* loc, const Vector3* norm, unsigned first_vertex, unsigned count);
- void Copy(const Vector3* loc, const Vector3* norm, const Vector2* uv, unsigned first_vertex, unsigned count);
- void Copy(const Vector3* loc, const Vector3* norm, const Vector2* uv, const Vector4* diffuse, unsigned first_vertex, unsigned count);
- void Copy(const Vector3* loc, const Vector2* uv, const Vector4* diffuse, unsigned first_vertex, unsigned count);
- protected:
- IDirect3DVertexBuffer8* VertexBuffer;
- void Create_Vertex_Buffer(UsageType usage);
- };
- /**
- ** SortingVertexBufferClass
- ** This class acts as a vertex buffer for the vertices that need to be passed to alpha renderer.
- */
- class SortingVertexBufferClass : public VertexBufferClass
- {
- friend DX8Wrapper;
- friend SortingRendererClass;
- friend VertexBufferClass::WriteLockClass;
- friend VertexBufferClass::AppendLockClass;
- friend DynamicVBAccessClass::WriteLockClass;
- VertexFormatXYZNDUV2* VertexBuffer;
- protected:
- ~SortingVertexBufferClass();
- public:
- SortingVertexBufferClass(unsigned short VertexCount);
- };
- #endif //DX8VERTEXBUFFER_H
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