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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/ww3d2/hanimmgr.h 1 1/22/01 3:36p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G 3D Library *
- * *
- * $Archive:: /Commando/Code/ww3d2/hanimmgr.h $*
- * *
- * Author:: Greg_h *
- * *
- * $Modtime:: 1/08/01 10:04a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef HANIMMGR_H
- #define HANIMMGR_H
- #include "always.h"
- #include "hash.h"
- #include "wwstring.h"
- class HAnimClass;
- class ChunkLoadClass;
- /*
- ** An entry for a table of anims not found, so we can quickly determine their loss
- */
- class MissingAnimClass : public HashableClass {
- public:
- MissingAnimClass( const char * name ) : Name( name ) {}
- virtual ~MissingAnimClass( void ) {}
- virtual const char * Get_Key( void ) { return Name; }
- private:
- StringClass Name;
- };
- /*
- HAnimManagerClass
- This class is used to keep track of all of the motion data.
- */
- class HAnimManagerClass
- {
- public:
- HAnimManagerClass(void);
- ~HAnimManagerClass(void);
- int Load_Anim(ChunkLoadClass & cload);
- HAnimClass * Get_Anim(const char * name);
- HAnimClass * Peek_Anim(const char * name);
- bool Add_Anim(HAnimClass *new_anim);
- void Free_All_Anims(void);
- void Register_Missing( const char * name );
- bool Is_Missing( const char * name );
- void Reset_Missing( void );
- private:
- int Load_Compressed_Anim(ChunkLoadClass & cload);
- int Load_Raw_Anim(ChunkLoadClass & cload);
- int Load_Morph_Anim(ChunkLoadClass & cload);
- HashTableClass * AnimPtrTable;
- HashTableClass * MissingAnimTable;
- friend class HAnimManagerIterator;
- };
- /*
- ** An Iterator to get to all loaded HAnims in a HAnimManager
- */
- class HAnimManagerIterator : public HashTableIteratorClass {
- public:
- HAnimManagerIterator( HAnimManagerClass & manager ) : HashTableIteratorClass( *manager.AnimPtrTable ) {}
- HAnimClass * Get_Current_Anim( void );
- };
- #endif
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