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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/ww3d2/htreemgr.h 2 9/19/01 6:17p Jani_p $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G 3D Library *
- * *
- * $Archive:: /Commando/Code/ww3d2/htreemgr.h $*
- * *
- * Author:: Greg_h *
- * *
- * $Modtime:: 9/13/01 7:22p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef HTREEMGR_H
- #define HTREEMGR_H
- #include "always.h"
- #include "bittype.h"
- #include "hashtemplate.h"
- class FileClass;
- class ChunkLoadClass;
- class HTreeClass;
- class StringClass;
- /*
- HTreeManagerClass
- This class is used to keep track of all of the hierarchy trees.
- A hierarchy tree is the base pose for a hierarchy model.
- */
- class HTreeManagerClass
- {
- public:
- HTreeManagerClass(void);
- ~HTreeManagerClass(void);
- int Load_Tree(ChunkLoadClass & cload);
- int Num_Trees(void) { return NumTrees; }
- HTreeClass * Get_Tree(const char * name);
- HTreeClass * Get_Tree(int id);
- uint32 Get_Tree_Handle(char * name);
- void Free_All_Trees(void);
- int Get_Tree_ID(const char * name);
- char * Get_Tree_Name(const int id);
- private:
- enum {
- MAX_TREES = 4096
- };
- void Free(void);
- int NumTrees;
- HTreeClass * TreePtr[MAX_TREES]; // TODO: no no! make this dynamic...
- HashTemplateClass<StringClass,HTreeClass*> TreeHash;
- };
- #endif
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