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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /VSS_Sync/ww3d2/layer.h $*
- * *
- * $Author:: Vss_sync $*
- * *
- * $Modtime:: 8/29/01 7:29p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef LAYER_H
- #define LAYER_H
- #include "always.h"
- #include "listnode.h"
- #include "vector3.h"
- class SceneClass;
- class CameraClass;
- class LayerClass;
- typedef Node<LayerClass *> LayerNodeClass;
- class LayerClass : public LayerNodeClass
- {
- public:
- LayerClass(void);
- LayerClass(SceneClass * s,CameraClass * c,bool clear = false,bool clearz = false,const Vector3 & color = Vector3(0,0,0));
- LayerClass(const LayerClass & src);
- ~LayerClass(void);
- /*
- ** The following functions will handle the references of the Scene and Camera
- ** objects properly.
- */
- void Set_Scene(SceneClass * scene);
- SceneClass * Get_Scene(void) const;
- SceneClass * Peek_Scene(void) const;
- void Set_Camera(CameraClass * cam);
- CameraClass * Get_Camera(void) const;
- CameraClass * Peek_Camera(void) const;
- // [SKB: Aug 14 2001 @ 1:53pm] :
- // Add a method to copy one layer to another - I would like to create an assignment
- // operator but it could break old code.
- void Set(const LayerClass & layer);
- /*
- ** LayerClass members are public since this is a "lightweight" class
- */
- bool Clear;
- bool ClearZ;
- Vector3 ClearColor;
- SceneClass * Scene;
- CameraClass * Camera;
- };
- typedef List<LayerClass *> LayerListClass;
- #endif //LAYER_H
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