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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***************************************************************************
- * *
- * Project Name : G *
- * *
- * $Archive:: /Commando/Code/ww3d2/line3d.h $*
- * *
- * $Author:: Hector_y $*
- * *
- * $Modtime:: 2/16/01 3:52p $*
- * *
- * $Revision:: 2 $*
- * *
- *-------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef LINE3D_H
- #define LINE3D_H
- #include "always.h"
- #include "rendobj.h"
- #include "vector3.h"
- #include "vector4.h"
- #include "shader.h"
- class VertexMaterialClass;
- class RenderInfoClass;
- /*
- ** Line3DClass -- Render3DObject for rendering 3D line segments.
- ** These are conceptually cylinders with a given width - some approximation
- ** of this will be rendered. (The current approximation assumes that
- ** Line3DCLass objects are unlit, therefore only the sihouette needs to be
- ** approximated).
- */
- class Line3DClass : public RenderObjClass
- {
- public:
- Line3DClass (const Vector3 & start, const Vector3 & end, float width,
- float r, float g, float b, float opacity = 1.0f);
- Line3DClass(const Line3DClass & src);
- Line3DClass & operator = (const Line3DClass & that);
- virtual ~Line3DClass(void);
- virtual RenderObjClass * Clone(void) const;
- // class id of this render object
- virtual int Class_ID(void) const { return CLASSID_LINE3D; }
-
- virtual void Render(RenderInfoClass & rfinfo);
- // scale the 3D line symmetrically about its center.
- virtual void Scale(float scale);
- virtual void Scale(float scalex, float scaley, float scalez);
- // returns the number of polygons in the render object
- virtual int Get_Num_Polys(void) const;
- // Get the object space bounding volumes
- virtual void Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const;
- virtual void Get_Obj_Space_Bounding_Box(AABoxClass & box) const;
- // The following functions are unique to Line3DClass:
- // Reset the line start and end points
- void Reset(const Vector3 & new_start, const Vector3 & new_end);
- // Reset line start and end points, and the line width
- void Reset(const Vector3 & new_start, const Vector3 & new_end, float new_width);
- // Reset the line color
- void Re_Color(float r, float g, float b);
- // Reset the line opacity
- void Set_Opacity(float opacity);
- protected:
- // This is kept to facilitate changing the line endpoints.
- float Length;
- // This is kept to facilitate changing the line width.
- float Width;
-
- // shader
- ShaderClass Shader;
- // vertices
- Vector3 vert[8];
- // color
- Vector4 Color;
- };
- #endif
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