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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Lingegroup.h *
- * *
- * $Archive:: /VSS_Sync/ww3d2/linegrp.h $*
- * *
- * Original Author:: Hector Yee *
- * *
- * $Author:: Vss_sync $*
- * *
- * $Modtime:: 10/26/01 3:12p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef LINEGRP_H
- #define LINEGRP_H
- #include "shader.h"
- #include "vector4.h"
- #include "vector3.h"
- #include "vector2.h"
- class RenderInfoClass;
- class TextureClass;
- template <class T> class ShareBufferClass;
-
- /*
- ** LineGroupClass -- a custom object for rendering
- ** groups of lines (such as motion blurred particle systems).
- */
- class LineGroupClass
- {
- public:
- enum FlagsType {
- TRANSFORM, // transform points w. modelview matrix (worldspace points)
- };
- enum LineModeType {
- TETRAHEDRON,
- PRISM
- };
- LineGroupClass(void);
- virtual ~LineGroupClass(void);
- // LineGroupClass interface:
- void Set_Arrays(
- ShareBufferClass<Vector3> *startlocs,
- ShareBufferClass<Vector3> *endlocs,
- ShareBufferClass<Vector4> *diffuse = NULL,
- ShareBufferClass<Vector4> *taildiffuse = NULL,
- ShareBufferClass<unsigned int> *alt = NULL,
- ShareBufferClass<float> *sizes = NULL,
- ShareBufferClass<float> *ucoords = NULL,
- int active_line_count = -1
- );
- void Set_Line_Size(float size);
- float Get_Line_Size(void);
- void Set_Line_Color(const Vector3 &color);
- Vector3 Get_Line_Color(void);
- void Set_Tail_Diffuse(const Vector4 &tdiffuse);
- Vector4 Get_Tail_Diffuse(void);
- void Set_Line_Alpha(float alpha);
- float Get_Line_Alpha(void);
- void Set_Line_UCoord(float ucoord);
- float Get_Line_UCoord(void);
- void Set_Flag(FlagsType flag, bool on);
- int Get_Flag(FlagsType flag);
- void Set_Texture(TextureClass* texture);
- TextureClass * Get_Texture(void);
- TextureClass * Peek_Texture(void);
- void Set_Shader(const ShaderClass &shader);
- ShaderClass Get_Shader(void);
- void Set_Line_Mode(LineModeType linemode);
- LineModeType Get_Line_Mode(void);
- int Get_Polygon_Count(void);
- void Render(RenderInfoClass &rinfo);
- protected:
- ShareBufferClass<Vector3> * StartLineLoc; // World/cameraspace point locs
- ShareBufferClass<Vector3> * EndLineLoc; // World/cameraspace point locs
- ShareBufferClass<Vector4> * LineDiffuse; // (NULL if not used) RGBA values
- ShareBufferClass<Vector4> * TailDiffuse; // (NULL if not used) RGBA values
- ShareBufferClass<unsigned int> * ALT; // (NULL if not used) active line table
- ShareBufferClass<float> * LineSize; // (NULL if not used) size override table
- ShareBufferClass<float> * LineUCoord; // (NULL if not used) U coordinates
- int LineCount; // Active (if ALT) or total point count
- TextureClass* Texture;
- ShaderClass Shader; // (default created in CTor)
- // Internal state:
- unsigned int Flags; // operation control flags
- float DefaultLineSize; // Line size (size array overrides if present)
- Vector3 DefaultLineColor; // Line color (color array overrides if present)
- float DefaultLineAlpha; // Line alpha (alpha array overrides if present)
- float DefaultLineUCoord; // Line texture Ucoord (ucoord array overrides if present)
- Vector4 DefaultTailDiffuse; // Tail diffuse RGBA
- LineModeType LineMode;
- };
- #endif
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