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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/meshdam.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 1/08/01 10:04a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if 0
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef MESHDAM_H
- #define MESHDAM_H
- #include "always.h"
- #include "vector3.h"
- #include "bittype.h"
- #include "w3derr.h"
- class MeshModelClass;
- class ChunkLoadClass;
- struct RGBStruct
- {
- uint8 R,G,B;
- };
- struct DamageVertexStruct
- {
- int VertexIdx; // index of the vertex to "damage"
- Vector3 Vertex0; // original vertex position
- Vector3 Vertex1; // damaged vertex position
- };
- struct DamageColorStruct
- {
- int VertexIdx; // index of the vertex to damage.
- RGBStruct Color0; // original color.
- RGBStruct Color1; // damaged color.
- };
- /*
- ** DamageClass - this class encapsulates the information needed
- ** to apply damage to meshes. It contains replacement vertices,
- ** vertex colors and materials
- */
- class DamageClass
- {
- public:
- DamageClass(void);
- ~DamageClass(void);
- WW3DErrorType Load_W3D(ChunkLoadClass & cload,MeshModelClass * basemesh);
- protected:
- WW3DErrorType read_vertices(ChunkLoadClass & cload,MeshModelClass * basemesh);
- WW3DErrorType read_colors(ChunkLoadClass & cload,MeshModelClass * basemesh);
- int DamageIndex;
- int NumMaterials;
- int NumVerts;
- int NumColors;
- DamageVertexStruct * Verts;
- DamageColorStruct * Colors;
- friend class MeshClass;
- };
- #endif
- #endif //0
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