nullrobj.h 3.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WW3D *
  23. * *
  24. * $Archive:: /Commando/Code/ww3d2/nullrobj.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 1/08/01 10:04a $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef NULL_H
  39. #define NULL_H
  40. #ifndef RENDOBJ_H
  41. #include "rendobj.h"
  42. #endif
  43. #include "proto.h"
  44. class Null3DObjClass : public RenderObjClass
  45. {
  46. public:
  47. Null3DObjClass(const char * name = "NULL");
  48. Null3DObjClass(const Null3DObjClass & src);
  49. Null3DObjClass & operator = (const Null3DObjClass & that);
  50. virtual int Class_ID(void) const;
  51. virtual RenderObjClass * Clone(void) const;
  52. virtual const char * Get_Name(void) const { return Name; }
  53. virtual void Render(RenderInfoClass & rinfo);
  54. virtual void Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const;
  55. virtual void Get_Obj_Space_Bounding_Box(AABoxClass & box) const;
  56. protected:
  57. char Name[2*W3D_NAME_LEN];
  58. };
  59. class NullPrototypeClass : public PrototypeClass
  60. {
  61. public:
  62. NullPrototypeClass(void);
  63. NullPrototypeClass(const W3dNullObjectStruct &null);
  64. virtual const char * Get_Name(void) const { return Definition.Name; }
  65. virtual int Get_Class_ID(void) const { return RenderObjClass::CLASSID_NULL; }
  66. virtual RenderObjClass * Create(void) { return NEW_REF(Null3DObjClass,(Definition.Name)); }
  67. protected:
  68. W3dNullObjectStruct Definition;
  69. };
  70. class NullLoaderClass : public PrototypeLoaderClass
  71. {
  72. public:
  73. virtual int Chunk_Type(void) { return W3D_CHUNK_NULL_OBJECT; }
  74. virtual PrototypeClass * Load_W3D(ChunkLoadClass & cload);
  75. };
  76. /*
  77. ** Instance of the default loader which the asset manager can
  78. ** automatically install at creation time
  79. */
  80. extern NullLoaderClass _NullLoader;
  81. #endif