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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/ww3d2/pivot.cpp 1 1/22/01 3:36p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G 3D Library *
- * *
- * $Archive:: /Commando/Code/ww3d2/pivot.cpp $*
- * *
- * Author:: Greg_h *
- * *
- * $Modtime:: 1/08/01 10:04a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * PivotClass::PivotClass -- Constructor for PivotClass *
- * PivotClass::Compute_Transform -- Update the pivot's transformation matrix *
- * PivotClass::Compute_Transform -- Update the pivot's transformation matrix *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "pivot.h"
- #include "wwmath.h"
- /***********************************************************************************************
- * PivotClass::PivotClass -- Constructor for PivotClass *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 07/24/1997 GH : Created. *
- *=============================================================================================*/
- PivotClass::PivotClass(void) :
- Index(0),
- Parent(NULL),
- BaseTransform(1),
- Transform(1),
- IsVisible(true),
- IsCaptured(false),
- CapTransform(1),
- WorldSpaceTranslation(false)
- {
- }
- void PivotClass::Capture_Update(void)
- {
- if ( WorldSpaceTranslation ) {
- // The Translation of CapTransform is meant to be in world space,
- // so remove before applying orientation
- Matrix3D CapOrientation = CapTransform;
- CapOrientation.Set_Translation( Vector3( 0,0,0 ) );
- Matrix3D::Multiply(Transform,CapOrientation,&(Transform));
- // Now apply translation in world space
- Transform.Adjust_Translation( CapTransform.Get_Translation() );
- } else {
- Matrix3D::Multiply(Transform,CapTransform,&(Transform));
- }
- }
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