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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : ww3d *
- * *
- * $Archive:: /Commando/Code/ww3d2/polyinfo.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 2/07/01 12:48p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef POLYINFO_H
- #define POLYINFO_H
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- class TextureClass;
- class VertexMaterialClass;
- class ShaderClass;
- /**
- ** PolyInfo.h
- **
- ** This class is a simple storage class that keeps track of a texture, vertex material
- ** and a shader.
- **
- */
- class PolygonInfoClass
- {
- public:
- TextureClass * Peek_Texture() const { return Texture; }
- VertexMaterialClass * Peek_Vertex_Material() const { return VertexMaterial; }
- ShaderClass * Peek_Shader() const { return Shader; }
- void Set_Texture(TextureClass *texture);
- void Set_Vertex_Material(VertexMaterialClass *vertexMaterial);
- void Set_Shader(ShaderClass *shader);
- void Set(TextureClass *texture, VertexMaterialClass *vertexMaterial, ShaderClass *shader)
- {
- Set_Texture(texture);
- Set_Vertex_Material(vertexMaterial);
- Set_Shader(shader);
- }
- PolygonInfoClass(TextureClass *texture = 0, VertexMaterialClass *vertexMaterial = 0, ShaderClass *shader = 0)
- : Texture(0), VertexMaterial(0), Shader(0)
- {
- Set(texture, vertexMaterial, shader);
- }
- ~PolygonInfoClass();
- protected:
- TextureClass *Texture;
- VertexMaterialClass *VertexMaterial;
- ShaderClass *Shader;
- };
- #endif
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