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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***************************************************************************
- * *
- * Project Name : G *
- * *
- * $Archive:: /Commando/Code/ww3d2/predlod.h $*
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 9/20/01 10:10a $*
- * *
- * $Revision:: 3 $*
- * *
- *-------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef PREDLOD_H
- #define PREDLOD_H
- // This file contains the classes which support predictive LOD management
- // similar to that outlined in "Adaptive Display Algorithm for Interactive
- // Frame Rates During Visualization of Complex Virtual Environments",
- // Thomas Funkhouser & Carlo Sequin, SIGGRAPH '93 Proceedings, pp. 247-253.
- // To this "pure predictive" LOD we have added distance (actually screensize)
- // clamping to control quality degradation.
- #include "rendobj.h"
- #include "float.h"
- #include "vector.h"
- class LODHeapNode;
- /*
- ** PredictiveLODOptimizerClass: Class which performs the predictive LOD
- ** optimization. All the members of this class are static.
- */
- class PredictiveLODOptimizerClass {
- public:
- static void Clear(void);
- static void Add_Object(RenderObjClass *robj);
- static void Add_Cost(float cost) { TotalCost += cost; }
- static void Optimize_LODs(float max_cost);
- static float Get_Total_Cost(void) { return TotalCost; }
- static void Free(void); // frees all memory
- private:
- static void AllocVisibleObjArrays(int num_objects);
- static RenderObjClass ** ObjectArray;
- static int ArraySize;
- static int NumObjects;
- static float TotalCost;
- static LODHeapNode *VisibleObjArray1;
- static LODHeapNode *VisibleObjArray2;
- static int VisibleObjArraySize;
- };
- #endif
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