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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/projector.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 2/07/01 2:07p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef PROJECTOR_H
- #define PROJECTOR_H
- #include "always.h"
- #include "matrix3d.h"
- #include "matrix4.h"
- #include "aabox.h"
- #include "obbox.h"
- class MatrixMapperClass;
- /**
- ** ProjectorClass
- ** This is a class which encapsulates the data needed to describe a projection. It isn't
- ** really useful by itself but it is a common base class between TexProjectClass and DecalGeneratorClass.
- */
- class ProjectorClass
- {
- public:
-
- ProjectorClass(void);
- virtual ~ProjectorClass(void);
- virtual void Set_Transform(const Matrix3D & tm);
- virtual const Matrix3D & Get_Transform(void) const;
- virtual void Set_Perspective_Projection(float hfov,float vfov,float znear,float zfar);
- virtual void Set_Ortho_Projection(float xmin,float xmax,float ymin,float ymax,float znear,float zfar);
- const OBBoxClass & Get_Bounding_Volume(void) const { return WorldBoundingVolume; }
- void Compute_Texture_Coordinate(const Vector3 & point,Vector3 * set_stq);
- protected:
- virtual void Update_WS_Bounding_Volume(void);
- Matrix3D Transform;
- Matrix4 Projection;
- AABoxClass LocalBoundingVolume;
- OBBoxClass WorldBoundingVolume;
- MatrixMapperClass * Mapper;
- };
- #endif
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