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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/rddesc.h $*
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 12/04/01 5:20p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef RDDESC_H
- #define RDDESC_H
- #include "vector.h"
- #include "wwstring.h"
- #include <d3d8types.h>
- #include <d3d8caps.h>
- class ResolutionDescClass
- {
- public:
- ResolutionDescClass(void) : Width(0), Height(0), BitDepth(0) { }
- ResolutionDescClass(int w,int h,int bits) : Width(w), Height(h), BitDepth(bits) { }
- bool operator == (const ResolutionDescClass & src) { return ((Width==src.Width) && (Height==src.Height) && (BitDepth==src.BitDepth)); }
- bool operator != (const ResolutionDescClass & src) { return ((Width!=src.Width) || (Height!=src.Height) || (BitDepth!=src.BitDepth)); }
-
- int Width;
- int Height;
- int BitDepth;
- int RefreshRate;
- };
- class RenderDeviceDescClass
- {
- public:
- RenderDeviceDescClass(void) : DeviceName(NULL), DeviceVendor(NULL), DevicePlatform(NULL),
- DriverName(NULL), DriverVendor(NULL), DriverVersion(NULL),
- HardwareName(NULL), HardwareVendor(NULL), HardwareChipset(NULL)
- {
- }
- ~RenderDeviceDescClass(void)
- {
- }
- RenderDeviceDescClass & operator = (const RenderDeviceDescClass & src)
- {
- set_device_name(src.Get_Device_Name());
- set_device_vendor(src.Get_Device_Vendor());
- set_device_platform(src.Get_Device_Platform());
- set_driver_name(src.Get_Driver_Name());
- set_driver_vendor(src.Get_Driver_Vendor());
- set_driver_version(src.Get_Driver_Version());
- set_hardware_name(src.Get_Hardware_Name());
- set_hardware_vendor(src.Get_Hardware_Vendor());
- set_hardware_chipset(src.Get_Hardware_Chipset());
- Caps=src.Caps;
- AdapterIdentifier=src.AdapterIdentifier;
- ResArray = src.ResArray;
- return *this;
- }
- bool operator == (const RenderDeviceDescClass & /*src*/) { return false; }
- bool operator != (const RenderDeviceDescClass & /*src*/) { return true; }
- const char * Get_Device_Name() const { return DeviceName; }
- const char * Get_Device_Vendor() const { return DeviceVendor; }
- const char * Get_Device_Platform() const { return DevicePlatform; }
- const char * Get_Driver_Name() const { return DriverName; }
- const char * Get_Driver_Vendor() const { return DriverVendor; }
- const char * Get_Driver_Version() const { return DriverVersion; }
- const char * Get_Hardware_Name() const { return HardwareName; }
- const char * Get_Hardware_Vendor() const { return HardwareVendor; }
- const char * Get_Hardware_Chipset() const { return HardwareChipset; }
- const DynamicVectorClass<ResolutionDescClass> & Enumerate_Resolutions(void) const { return ResArray; }
- const D3DCAPS8& Get_Caps() const { return Caps; }
- const D3DADAPTER_IDENTIFIER8& Get_Adapter_Identifier() const { return AdapterIdentifier; }
- private:
- void set_device_name(const char * name) { DeviceName=name; }
- void set_device_vendor(const char * name) { DeviceVendor=name; }
- void set_device_platform(const char * name) { DevicePlatform=name; }
- void set_driver_name(const char * name) { DriverName=name; }
- void set_driver_vendor(const char * name) { DriverVendor=name; }
- void set_driver_version(const char * name) { DriverVersion=name; }
- void set_hardware_name(const char * name) { HardwareName=name; }
- void set_hardware_vendor(const char * name) { HardwareVendor=name; }
- void set_hardware_chipset(const char * name) { HardwareChipset=name; }
- void reset_resolution_list(void) { ResArray.Delete_All(); }
- void add_resolution(int w,int h,int bits);
- StringClass DeviceName;
- StringClass DeviceVendor;
- StringClass DevicePlatform;
- StringClass DriverName;
- StringClass DriverVendor;
- StringClass DriverVersion;
- StringClass HardwareName;
- StringClass HardwareVendor;
- StringClass HardwareChipset;
- D3DCAPS8 Caps;
- D3DADAPTER_IDENTIFIER8 AdapterIdentifier;
-
- DynamicVectorClass<ResolutionDescClass> ResArray;
- friend class WW3D;
- friend class DX8Wrapper;
- };
- inline void RenderDeviceDescClass::add_resolution(int w,int h,int bits)
- {
- bool found = false;
- for (int i=0; i<ResArray.Count(); i++) {
- if ( (ResArray[i].Width == w) &&
- (ResArray[i].Height == h) &&
- (ResArray[i].BitDepth == bits))
- {
- found = true;
- }
- }
-
- if (!found) {
- ResArray.Add(ResolutionDescClass(w,h,bits));
- }
- }
- #endif
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