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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/render2dsentence.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 10/08/01 10:16p $*
- * *
- * $Revision:: 10 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef RENDER2DSENTENCE_H
- #define RENDER2DSENTENCE_H
- #include "render2d.h"
- #include "refcount.h"
- #include "vector.h"
- #include "vector2i.h"
- #include "wwstring.h"
- #include "win.h"
- /*
- ** FontCharsClass
- */
- class SurfaceClass;
- class FontCharsClass : public RefCountClass {
- public:
- FontCharsClass( void );
- ~FontCharsClass();
- void Initialize_GDI_Font( const char *font_name, int point_size, bool is_bold );
- bool Is_Font( const char *font_name, int point_size, bool is_bold );
- const char * Get_Name( void ) { return Name; }
- int Get_Char_Height( void ) { return CharHeight; }
- int Get_Char_Width( WCHAR ch );
- int Get_Char_Spacing( WCHAR ch );
- void Blit_Char( WCHAR ch, uint16 *dest_ptr, int dest_stride, int x, int y );
- private:
- //
- // Private data structures
- //
- struct CharDataStruct {
- WCHAR Value;
- short Width;
- uint16 * Buffer;
- };
- //
- // Private methods
- //
- void Create_GDI_Font( const char *font_name );
- void Free_GDI_Font( void );
- const CharDataStruct * Store_GDI_Char( WCHAR ch );
- void Update_Current_Buffer( int char_width );
- const CharDataStruct * Get_Char_Data( WCHAR ch );
- void Grow_Unicode_Array( WCHAR ch );
- void Free_Character_Arrays( void );
- //
- // Private member data
- //
- StringClass Name;
- DynamicVectorClass<uint16 *> BufferList;
- uint16* PreAllocatedBufferList[16]; // We'll use this with BufferList first
- int CurrPixelOffset;
- int CharHeight;
- int PointSize;
- StringClass GDIFontName;
- HFONT OldGDIFont;
- HBITMAP OldGDIBitmap;
- HBITMAP GDIBitmap;
- HFONT GDIFont;
- uint8 * GDIBitmapBits;
- HDC MemDC;
- CharDataStruct * ASCIICharArray[256];
- CharDataStruct ** UnicodeCharArray;
- uint16 FirstUnicodeChar;
- uint16 LastUnicodeChar;
- bool IsBold;
- };
- /*
- ** Render2DSentenceClass
- */
- class Render2DSentenceClass {
- public:
- //Render2DSentenceClass( FontCharsClass * font );
- Render2DSentenceClass( void );
- ~Render2DSentenceClass();
- void Render (void);
- virtual void Reset (void);
- void Reset_Polys (void);
- FontCharsClass * Peek_Font( void ) { return Font; }
- void Set_Font( FontCharsClass *font );
- void Set_Location( const Vector2 & loc );
- void Set_Base_Location( const Vector2 & loc );
- void Set_Wrapping_Width (float width) { WrapWidth = width; }
-
- void Set_Tabstop(float stop);
- //
- // Clipping support
- //
- void Set_Clipping_Rect( const RectClass &rect ) { ClipRect = rect; IsClippedEnabled = true; }
- bool Is_Clipping_Enabled( void ) const { return IsClippedEnabled; }
- void Enable_Clipping( bool onoff ) { IsClippedEnabled = onoff; }
- //
- // Shader modification support
- //
- void Make_Additive (void);
- ShaderClass Get_Shader (void) const { return Shader; }
- void Set_Shader (ShaderClass shader);
- // void Draw_Block( const RectClass & screen, unsigned long color = 0xFFFFFFFF );
- const RectClass & Get_Draw_Extents( void ) { return DrawExtents; }
- // const RectClass & Get_Total_Extents( void ) { return TotalExtents; }
- // const Vector2 & Get_Cursor( void ) { return Cursor; }
- Vector2 Get_Text_Extents( const WCHAR * text );
- Vector2 Get_Formatted_Text_Extents( const WCHAR * text, int *row_count = NULL );
- const WCHAR * Find_Row_Start( const WCHAR * text, int row_index );
- //
- // Sentence control
- //
- void Build_Sentence (const WCHAR *text);
- void Draw_Sentence (uint32 color = 0xFFFFFFFF);
- //
- // Texture hint
- //
- void Set_Texture_Size_Hint( int hint ) { TextureSizeHint = hint; }
- int Get_Texture_Size_Hint( void ) const { return TextureSizeHint; }
- void Set_Mono_Spaced( bool onoff ) { MonoSpaced = onoff; }
- // Force all alphas
- void Force_Alpha( float alpha );
- private:
- //
- // Private structures
- //
- struct SentenceDataStruct {
- SurfaceClass * Surface;
- RectClass ScreenRect;
- RectClass UVRect;
- bool operator== (const SentenceDataStruct &src) { return false; }
- bool operator!= (const SentenceDataStruct &src) { return true; }
- };
- struct PendingSurfaceStruct {
- SurfaceClass * Surface;
- DynamicVectorClass<Render2DClass *> Renderers;
- Render2DClass * PreAllocatedRenderers[16]; // Use this with Renderers at first
- PendingSurfaceStruct() : Renderers(sizeof(PreAllocatedRenderers)/sizeof(Render2DClass*),PreAllocatedRenderers) {}
- bool operator== (const PendingSurfaceStruct &src) { return false; }
- bool operator!= (const PendingSurfaceStruct &src) { return true; }
- };
- struct RendererDataStruct {
- Render2DClass * Renderer;
- SurfaceClass * Surface;
- bool operator== (const RendererDataStruct &src) { return false; }
- bool operator!= (const RendererDataStruct &src) { return true; }
- };
- //
- // Private methods
- //
- void Reset_Sentence_Data (void);
- void Build_Textures (void);
- void Record_Sentence_Chunk (void);
- void Allocate_New_Surface (const WCHAR *text);
- void Release_Pending_Surfaces (void);
-
- //
- // Private member data
- //
- DynamicVectorClass<SentenceDataStruct> SentenceData;
- DynamicVectorClass<PendingSurfaceStruct> PendingSurfaces;
- DynamicVectorClass<RendererDataStruct> Renderers;
- RendererDataStruct PreAllocatedRenderers[16]; // Use this with Renderers at first
- FontCharsClass * Font;
- Vector2 BaseLocation;
- Vector2 Location;
- Vector2 Cursor;
- Vector2i TextureOffset;
- int TextureStartX;
- int CurrTextureSize;
- int TextureSizeHint;
- SurfaceClass * CurSurface;
- bool MonoSpaced;
- float WrapWidth;
- float TabStop;
- RectClass ClipRect;
- RectClass DrawExtents;
- bool IsClippedEnabled;
-
- uint16 * LockedPtr;
- int LockedStride;
- TextureClass * CurTexture;
- ShaderClass Shader;
- };
- #endif // RENDER2DSENTENCE_H
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