rinfo.cpp 4.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WW3D *
  23. * *
  24. * $Archive:: /Commando/Code/ww3d2/rinfo.cpp $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 10/09/01 11:37a $*
  29. * *
  30. * $Revision:: 14 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "rinfo.h"
  36. #include "camera.h"
  37. #include "matpass.h"
  38. /***********************************************************************************************
  39. **
  40. ** RenderInfoClass Implementation
  41. **
  42. ***********************************************************************************************/
  43. RenderInfoClass::RenderInfoClass(CameraClass & cam) :
  44. Camera(cam),
  45. fog_start(0.0f),
  46. fog_end(0.0f),
  47. fog_scale(0.0f),
  48. light_environment(0),
  49. AdditionalMaterialPassCount(0),
  50. RejectedMaterialPasses(0),
  51. OverrideFlagLevel(0)
  52. {
  53. // Need to have one entry in the override flags stack, initialize it to default values.
  54. OverrideFlag[OverrideFlagLevel]=RINFO_OVERRIDE_DEFAULT;
  55. }
  56. RenderInfoClass::~RenderInfoClass(void)
  57. {
  58. }
  59. void RenderInfoClass::Push_Material_Pass(MaterialPassClass * matpass)
  60. {
  61. // add to the end of the array
  62. if (AdditionalMaterialPassCount<MAX_ADDITIONAL_MATERIAL_PASSES-1) {
  63. if (matpass) {
  64. matpass->Add_Ref();
  65. }
  66. AdditionalMaterialPassArray[AdditionalMaterialPassCount++]=matpass;
  67. } else {
  68. RejectedMaterialPasses++;
  69. }
  70. }
  71. void RenderInfoClass::Pop_Material_Pass(void)
  72. {
  73. if (RejectedMaterialPasses == 0) {
  74. // remove from the end of the array
  75. WWASSERT(AdditionalMaterialPassCount>0);
  76. AdditionalMaterialPassCount--;
  77. MaterialPassClass * mpass = AdditionalMaterialPassArray[AdditionalMaterialPassCount];
  78. if (mpass != NULL) {
  79. mpass->Release_Ref();
  80. }
  81. } else {
  82. RejectedMaterialPasses--;
  83. }
  84. }
  85. int RenderInfoClass::Additional_Pass_Count(void)
  86. {
  87. return AdditionalMaterialPassCount;
  88. }
  89. MaterialPassClass * RenderInfoClass::Peek_Additional_Pass(int i)
  90. {
  91. return AdditionalMaterialPassArray[i];
  92. }
  93. void RenderInfoClass::Push_Override_Flags(RINFO_OVERRIDE_FLAGS flg)
  94. {
  95. // copy to the end of the array
  96. WWASSERT(OverrideFlagLevel<MAX_OVERRIDE_FLAG_LEVEL);
  97. OverrideFlagLevel++;
  98. OverrideFlag[OverrideFlagLevel]=flg;
  99. }
  100. void RenderInfoClass::Pop_Override_Flags(void)
  101. {
  102. WWASSERT(OverrideFlagLevel>0);
  103. OverrideFlagLevel--;
  104. }
  105. RenderInfoClass::RINFO_OVERRIDE_FLAGS & RenderInfoClass::Current_Override_Flags(void)
  106. {
  107. return OverrideFlag[OverrideFlagLevel];
  108. }
  109. /***********************************************************************************************
  110. **
  111. ** SpecialRenderInfoClass Implementation
  112. **
  113. ***********************************************************************************************/
  114. SpecialRenderInfoClass::SpecialRenderInfoClass(CameraClass & cam,int render_type) :
  115. RenderInfoClass(cam),
  116. RenderType(render_type),
  117. VisRasterizer(NULL),
  118. BWRenderer(NULL)
  119. {
  120. }
  121. SpecialRenderInfoClass::~SpecialRenderInfoClass(void)
  122. {
  123. }