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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/ringobj.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 11/24/01 6:17p $*
- * *
- * $Revision:: 27 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * RingRenderObjClass::RingRenderObjClass -- Constructor *
- * RingRenderObjClass::RingRenderObjClass -- Constructor - init from a definition *
- * RingRenderObjClass::RingRenderObjClass -- Copy constructor *
- * RingRenderObjClass::~RingRenderObjClass -- destructor *
- * RingRenderObjClass::operator -- assignment operator *
- * RingRenderObjClass::Get_Num_Polys -- returns number of polygons *
- * RingRenderObjClass::Get_Name -- returns name *
- * RingRenderObjClass::Set_Name -- sets the name *
- * RingRenderObjClass::Set_Color -- Sets the color of the Ring *
- * RingRenderObjClass::Init_Ring_Render_System -- global initialization needed for Ring *
- * RingRenderObjClass::Shutdown_Ring_Render_System -- cleanup Ring render system *
- * RingRenderObjClass::Set_Ring_Display_Mask -- Sets global display mask for all Ringes *
- * RingRenderObjClass::Get_Ring_Display_Mask -- returns the display mask *
- * RingRenderObjClass::update_mesh_data -- Updates vertex positions, etc *
- * RingRenderObjClass::render_Ring -- submits the Ring to the GERD *
- * RingRenderObjClass::vis_render_Ring -- submits Ring to the GERD for VIS *
- * RingRenderObjClass::RingRenderObjClass -- constructor *
- * RingRenderObjClass::RingRenderObjClass -- Constructor - init from a definition *
- * RingRenderObjClass::RingRenderObjClass -- copy constructor *
- * RingRenderObjClass::RingRenderObjClass -- Constructor from a wwmath aaRing *
- * RingRenderObjClass::operator -- assignment operator *
- * RingRenderObjClass::Clone -- clones the Ring *
- * RingRenderObjClass::Class_ID -- returns the class-id for AARing's *
- * RingRenderObjClass::Render -- render this Ring *
- * RingRenderObjClass::Special_Render -- special render this Ring (vis) *
- * RingRenderObjClass::Set_Transform -- set the transform for this Ring *
- * RingRenderObjClass::Set_Position -- Set the position of this Ring *
- * RingRenderObjClass::update_cached_Ring -- update the world-space version of this Ring *
- * RingRenderObjClass::Cast_Ray -- cast a ray against this Ring *
- * RingRenderObjClass::Cast_AARing -- cast an AARing against this Ring *
- * RingRenderObjClass::Cast_OBRing -- cast an OBRing against this Ring *
- * RingRenderObjClass::Get_Obj_Space_Bounding_Ring -- return the object-space bounding sp *
- * RingRenderObjClass::Get_Obj_Space_Bounding_Ring -- returns the obj-space bounding Sphe *
- * RingRenderObjClass::Update_Cached_Bounding_Volumes -- Updates world-space bounding volum *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "ringobj.h"
- #include "w3d_util.h"
- #include "wwdebug.h"
- #include "vertmaterial.h"
- #include "ww3d.h"
- #include "chunkio.h"
- #include "rinfo.h"
- #include "coltest.h"
- #include "inttest.h"
- #include "matrix3.h"
- #include "wwmath.h"
- #include "assetmgr.h"
- #include "wwstring.h"
- #include "camera.h"
- #include "statistics.h"
- #include "dx8wrapper.h"
- #include "dx8indexbuffer.h"
- #include "dx8vertexbuffer.h"
- #include "sortingrenderer.h"
- #include "vector3i.h"
- #include "visrasterizer.h"
- #define RING_NUM_LOD (20)
- #define RING_LOWEST_LOD (3)
- #define RING_HIGHEST_LOD (30)
- #define STATIC_SORT_RINGS 1 // makes all ring use a static sort level rather than per-poly sorting
- #define RING_SORT_LEVEL 1 // the static sort level for all rings (when enabled)
- static bool Ring_Array_Valid = false;
- /**
- ** RingMeshClass
- ** A set of LODs of RingMeshes are re-used by all RingRenderObjClasses.
- */
- class RingMeshClass
- {
- friend class RingRenderObjClass;
- public:
- // Constructor
- RingMeshClass(void);
- RingMeshClass(float radius, int slices);
- // Destructor
- ~RingMeshClass(void);
- void Generate(float radius, int slices);
- int Get_Num_Polys(void) { return face_ct; };
- void Scale (const Vector2 &inner_scale, const Vector2 &outer_scale);
- void Set_Tiling (int count);
- private:
- void Free(void);
- float Radius;
- int Slices;
- int face_ct; //# of faces
-
- int TileCount;
- Vector2 InnerScale;
- Vector2 OuterScale;
- int Vertex_ct; // vertex count
- Vector3 *vtx; // array of vertices
- Vector2 *orig_vtx; // array of vertices representing a 'unit' ring
- Vector3 *vtx_normal; // array of vertex normals
- Vector2 *vtx_uv; // array of vertex uv coordinates
- TriIndex *tri_poly; // array of triangle polys, vertex indices (can be discard if switch to fan renderer)
- };
- RingMeshClass RingMeshArray[RING_NUM_LOD];
- /*
- ** RingRenderObjClass Implementation
- */
- /***********************************************************************************************
- * RingRenderObjClass::RingRenderObjClass -- Constructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- RingRenderObjClass::RingRenderObjClass(void)
- : anim_time (0.0F),
- IsAnimating(false),
- AnimDuration (0.0F),
- RingMaterial (NULL),
- RingTexture (NULL),
- Color (0.75F,0.75F,0.75F),
- InnerScale (1, 1),
- OuterScale (1, 1),
- Alpha (1.0F),
- Flags(0),
- TextureTileCount(5),
- ObjSpaceCenter (0, 0, 0),
- ObjSpaceExtent (1, 1, 1),
- InnerExtent (0.5F, 0.5F),
- OuterExtent (1.0F, 1.0F),
- CurrentLOD (RING_NUM_LOD - 1)
- {
- Generate_Shared_Mesh_Arrays ();
- memset(Name,0,sizeof(Name));
- Init_Material () ;
- #if (STATIC_SORT_RINGS)
- // (gth) testing whether we can get away without poly-sorting rings and spheres
- Set_Sort_Level(RING_SORT_LEVEL);
- #endif
- }
- /***********************************************************************************************
- * RingRenderObjClass::RingRenderObjClass -- Constructor - init from a definition *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- RingRenderObjClass::RingRenderObjClass(const W3dRingStruct & def)
- : anim_time (0.0F),
- IsAnimating(false),
- AnimDuration (0.0F),
- RingMaterial (NULL),
- RingTexture (NULL),
- Color (0.75F,0.75F,0.75F),
- InnerScale (1, 1),
- OuterScale (1, 1),
- Alpha (1.0F),
- Flags(0),
- TextureTileCount(5),
- ObjSpaceCenter (0, 0, 0),
- ObjSpaceExtent (1, 1, 1),
- InnerExtent (0.5F, 0.5F),
- OuterExtent (1.0F, 1.0F),
- CurrentLOD (RING_NUM_LOD - 1)
- {
- Generate_Shared_Mesh_Arrays ();
- Init_Material ();
-
- //
- // Initialize from the defintion
- //
- Set_Name(def.Name);
- Set_Local_Center_Extent ( Vector3 (def.Center.X, def.Center.Y, def.Center.Z),
- Vector3 (def.Extent.X, def.Extent.Y, def.Extent.Z));
- if (def.TextureName[0] != 0) {
- RingTexture = WW3DAssetManager::Get_Instance ()->Get_Texture (def.TextureName);
- }
- #if (STATIC_SORT_RINGS)
- // (gth) testing whether we can get away without poly-sorting rings and spheres
- Set_Sort_Level(RING_SORT_LEVEL);
- #endif
- }
- /***********************************************************************************************
- * RingRenderObjClass::RingRenderObjClass -- Copy constructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- RingRenderObjClass::RingRenderObjClass(const RingRenderObjClass & src)
- : anim_time (0.0F),
- IsAnimating(false),
- AnimDuration (0.0F),
- RingMaterial (NULL),
- RingTexture (NULL),
- Color (0.75F,0.75F,0.75F),
- InnerScale (1, 1),
- OuterScale (1, 1),
- Alpha (1.0F),
- Flags(0),
- TextureTileCount(5),
- ObjSpaceCenter (0, 0, 0),
- ObjSpaceExtent (1, 1, 1),
- InnerExtent (0.5F, 0.5F),
- OuterExtent (1.0F, 1.0F),
- CurrentLOD (RING_NUM_LOD - 1)
- {
- Generate_Shared_Mesh_Arrays ();
- Init_Material ();
- *this = src;
- #if (STATIC_SORT_RINGS)
- // (gth) testing whether we can get away without poly-sorting rings and spheres
- Set_Sort_Level(RING_SORT_LEVEL);
- #endif
- }
- /***********************************************************************************************
- * RingRenderObjClass::~RingRenderObjClass -- destructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 2/7/2001 gth : Created. *
- *=============================================================================================*/
- RingRenderObjClass::~RingRenderObjClass()
- {
- REF_PTR_RELEASE(RingMaterial);
- REF_PTR_RELEASE(RingTexture);
- } // destructor
- /***********************************************************************************************
- * RingRenderObjClass::operator -- assignment operator *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- RingRenderObjClass & RingRenderObjClass::operator = (const RingRenderObjClass & that)
- {
- if (this != &that) {
- RenderObjClass::operator = (that);
- Set_Name(that.Get_Name());
- Color = that.Color;
- Alpha = that.Alpha;
- InnerScale = that.InnerScale;
- OuterScale = that.OuterScale;
- Flags = that.Flags;
- RingShader = that.RingShader;
- CachedBox = that.CachedBox;
- anim_time = that.anim_time;
- AnimDuration = that.AnimDuration;
- ObjSpaceCenter = that.ObjSpaceCenter;
- ObjSpaceExtent = that.ObjSpaceExtent;
- ColorChannel = that.ColorChannel;
- AlphaChannel = that.AlphaChannel;
- InnerScaleChannel = that.InnerScaleChannel;
- OuterScaleChannel = that.OuterScaleChannel;
- InnerExtent = that.InnerExtent;
- OuterExtent = that.OuterExtent;
- TextureTileCount = that.TextureTileCount;
-
- Set_Texture (that.RingTexture);
- }
- return *this;
- }
- /***********************************************************************************************
- * RingRenderObjClass::Generate_Shared_Mesh_Arrays -- Generates mesh LOD arrays. *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 03/08/00 pds : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::Generate_Shared_Mesh_Arrays (void)
- {
- // Generate shared Mesh Arrays
- if (!Ring_Array_Valid) {
- float size = RING_LOWEST_LOD;
- float step = (RING_HIGHEST_LOD - RING_LOWEST_LOD);
- step /= RING_NUM_LOD;
- for(int i=0; i < RING_NUM_LOD; i++) {
- RingMeshArray[i].Generate(1.0f, size);
- size+=step;
- }
- Ring_Array_Valid = true;
- }
- return ;
- }
- /***********************************************************************************************
- * RingRenderObjClass::Init_Material -- Sets up the material and default shader for the Ring.*
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 03/08/00 pds : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::Init_Material (void)
- {
- REF_PTR_RELEASE (RingMaterial);
- RingMaterial = NEW_REF(VertexMaterialClass,());
- RingMaterial->Set_Ambient(0,0,0);
- RingMaterial->Set_Diffuse(0,0,0);
- RingMaterial->Set_Specular(0,0,0);
- RingMaterial->Set_Emissive(1,1,1);
- RingMaterial->Set_Opacity(0.25f);
- RingMaterial->Set_Shininess(0.0f);
- // Texturing, zbuffer, primary gradient, alpha blending
- RingShader = ShaderClass::_PresetAlphaShader;
- } // Init_Material
- /***********************************************************************************************
- * RingRenderObjClass::Get_Num_Polys -- returns number of polygons *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- int RingRenderObjClass::Get_Num_Polys(void) const
- {
- return RingMeshArray[ CurrentLOD ].Get_Num_Polys();
- }
- /***********************************************************************************************
- * RingRenderObjClass::Set_Texture *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::Set_Texture(TextureClass *tf)
- {
- REF_PTR_SET(RingTexture,tf);
- }
- /***********************************************************************************************
- * RingRenderObjClass::Get_Name -- returns name *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- const char * RingRenderObjClass::Get_Name(void) const
- {
- return Name;
- }
- /***********************************************************************************************
- * RingRenderObjClass::Set_Name -- sets the name *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::Set_Name(const char * name)
- {
- WWASSERT(name != NULL);
- WWASSERT(strlen(name) < 2*W3D_NAME_LEN);
- strcpy(Name,name);
- }
- /***********************************************************************************************
- * RingRenderObjClass::render_ring -- submits the box to the GERD *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::render_ring(RenderInfoClass & rinfo,const Vector3 & center,const Vector3 & extent)
- {
- RingMeshClass & ring = RingMeshArray[ CurrentLOD ];
- if (RingTexture) {
- RingShader.Set_Texturing (ShaderClass::TEXTURING_ENABLE);
- } else {
- RingShader.Set_Texturing (ShaderClass::TEXTURING_DISABLE);
- }
- DX8Wrapper::Set_Shader(RingShader);
- DX8Wrapper::Set_Texture(0,RingTexture);
- DX8Wrapper::Set_Material(RingMaterial);
- DynamicVBAccessClass vb(BUFFER_TYPE_DYNAMIC_SORTING,dynamic_fvf_type,ring.Vertex_ct);
- {
- DynamicVBAccessClass::WriteLockClass Lock(&vb);
- VertexFormatXYZNDUV2 *vb = Lock.Get_Formatted_Vertex_Array();
- //
- // set up the vertex color+alpha
- //
- unsigned color;
- if (RingShader.Get_Dst_Blend_Func () == ShaderClass::DSTBLEND_ONE) {
- color = DX8Wrapper::Convert_Color(Alpha * Color,1.0f);
- } else {
- color = DX8Wrapper::Convert_Color(Color,Alpha);
- }
- for (int i=0; i<ring.Vertex_ct; i++)
- {
- vb->x = ring.vtx[i].X;
- vb->y = ring.vtx[i].Y;
- vb->z = ring.vtx[i].Z;
-
- vb->nx = ring.vtx_normal[i].X; // may not need this!
- vb->ny = ring.vtx_normal[i].Y;
- vb->nz = ring.vtx_normal[i].Z;
- vb->diffuse = color;
-
- if (RingTexture) {
- vb->u1 = ring.vtx_uv[i].X;
- vb->v1 = ring.vtx_uv[i].Y;
- }
- vb++;
- }
- }
- DynamicIBAccessClass ib(BUFFER_TYPE_DYNAMIC_SORTING,ring.face_ct*3);
- {
- DynamicIBAccessClass::WriteLockClass Lock(&ib);
- unsigned short *mem=Lock.Get_Index_Array();
- for (int i=0; i<ring.face_ct; i++)
- {
- mem[3*i]=ring.tri_poly[i].I;
- mem[3*i+1]=ring.tri_poly[i].J;
- mem[3*i+2]=ring.tri_poly[i].K;
- }
- }
- DX8Wrapper::Set_Vertex_Buffer(vb);
- DX8Wrapper::Set_Index_Buffer(ib,0);
-
- #if (STATIC_SORT_RINGS)
- DX8Wrapper::Draw_Triangles(0,ring.face_ct,0,ring.Vertex_ct);
- #else
- SortingRendererClass::Insert_Triangles(
- Get_Bounding_Sphere(),
- 0,
- ring.face_ct,
- 0,
- ring.Vertex_ct);
- #endif
- } // render_ring
- /***********************************************************************************************
- * RingRenderObjClass::vis_render_ring -- submits box to the GERD for VIS *
- * *
- * this renders the ring with the specified VIS-ID. *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::vis_render_ring(SpecialRenderInfoClass & rinfo,const Vector3 & center,const Vector3 & extent)
- {
- WWASSERT(0);
- } // vis_render_ring
- /***********************************************************************************************
- * RingRenderObjClass::Clone -- clones the ring *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- RenderObjClass * RingRenderObjClass::Clone(void) const
- {
- return new RingRenderObjClass(*this);
- }
- /***********************************************************************************************
- * RingRenderObjClass::Class_ID -- returns the class-id for Rings's *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- int RingRenderObjClass::Class_ID(void) const
- {
- return RenderObjClass::CLASSID_RING;
- }
- /***********************************************************************************************
- * RingRenderObjClass::Render -- render this box *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::Render(RenderInfoClass & rinfo)
- {
- if (Is_Not_Hidden_At_All() == false) {
- return;
- }
-
- // If static sort lists are enabled and this mesh has a sort level, put it on the list instead
- // of rendering it.
- unsigned int sort_level = (unsigned int)Get_Sort_Level();
- if (WW3D::Are_Static_Sort_Lists_Enabled() && sort_level != SORT_LEVEL_NONE) {
- WW3D::Add_To_Static_Sort_List(this, sort_level);
- } else {
-
- // Process texture reductions:
- // if (RingTexture) RingTexture->Process_Reduction();
-
- // Determine LOD
- float screen_size = Get_Screen_Size (rinfo.Camera);
-
- // This code assumes that screen_size returns back the percentage of the screen, 0.0 = 0%, 1.0f = 100%
- // Currently it will use Linear interpolation over 0.0 to 1.0, with the RING_NUM_LOD
- // to set the CurrentLOD
- screen_size = sqrtf(screen_size);
- float lod = screen_size * ((float) RING_NUM_LOD);
- int lod_int = lod;
- lod-=lod_int;
- if (lod >= 0.5f) lod_int++;
- if (lod_int < 0) lod_int = 0;
- if (lod_int >= RING_NUM_LOD) lod_int = RING_NUM_LOD-1;
- CurrentLOD = lod_int;
- // End LOD Determination
- Matrix3D temp = Transform;
- // Do Time Based Animation
- animate ();
- //
- // Scale the inner and outer parts of the ring.
- //
- Vector2 inner_scale (InnerExtent.X * InnerScale.X, InnerExtent.Y * InnerScale.Y);
- Vector2 outer_scale (OuterExtent.X * OuterScale.X, OuterExtent.Y * OuterScale.Y);
- RingMeshArray[CurrentLOD].Scale (inner_scale, outer_scale);
- //
- // Make sure this mesh uses the correct UV tiling
- //
- if (RingTexture != NULL) {
- RingMeshArray[CurrentLOD].Set_Tiling (TextureTileCount);
- }
- //
- // Should we force the ring to be camera aligned?
- //
- if (Flags & USE_CAMERA_ALIGN) {
- #ifdef WW3D_DX8
- srMatrix4 srtm;
- rinfo.Gerd.matrixMode (srGERD::MODELVIEW);
- rinfo.Gerd.pushMatrix ();
- rinfo.Gerd.getMatrix (srGERD::MODELVIEW, srtm);
- srVector3 wpos(Transform[0][3],Transform[1][3],Transform[2][3]);
- srVector4 cpos = srtm.transform (wpos);
- Matrix3D tm(1.0f, 0.0f, 0.0f, cpos.x,
- 0.0f, 1.0f, 0.0f, cpos.y,
- 0.0f, 0.0f, 1.0f, cpos.z);
- Convert_Westwood_Matrix (tm, &srtm);
- rinfo.Gerd.loadMatrix (srtm);
- #endif //WW3D_DX8
- } else {
- DX8Wrapper::Set_Transform(D3DTS_WORLD,temp);
- }
- //
- // Pass the geometry onto Surrender
- //
- render_ring (rinfo, ObjSpaceCenter, ObjSpaceExtent);
- }
- } // Render
- /***********************************************************************************************
- * RingRenderObjClass::Get_Default_Color - get the default (or first frame) value *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/13/2000 pds : Created. *
- *=============================================================================================*/
- Vector3 RingRenderObjClass::Get_Default_Color(void) const
- {
- Vector3 value;
-
- if (ColorChannel.Get_Key_Count () > 0) {
- value = ColorChannel.Get_Key (0).Get_Value ();
- } else {
- value = Color;
- }
- return value;
- }
- /***********************************************************************************************
- * RingRenderObjClass::Get_Default_Alpha - get the default (or first frame) value *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/13/2000 pds : Created. *
- *=============================================================================================*/
- float RingRenderObjClass::Get_Default_Alpha(void) const
- {
- float value;
-
- if (AlphaChannel.Get_Key_Count () > 0) {
- value = AlphaChannel.Get_Key (0).Get_Value ();
- } else {
- value = Alpha;
- }
- return value;
- }
- /***********************************************************************************************
- * RingRenderObjClass::Get_Default_Inner_Scale - get the default (or first frame) value *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/13/2000 pds : Created. *
- *=============================================================================================*/
- Vector2 RingRenderObjClass::Get_Default_Inner_Scale(void) const
- {
- Vector2 value;
-
- if (InnerScaleChannel.Get_Key_Count () > 0) {
- value = InnerScaleChannel.Get_Key (0).Get_Value ();
- } else {
- value = InnerScale;
- }
- return value;
- }
- /***********************************************************************************************
- * RingRenderObjClass::Get_Default_Outer_Scale - get the default (or first frame) value *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/13/2000 pds : Created. *
- *=============================================================================================*/
- Vector2 RingRenderObjClass::Get_Default_Outer_Scale(void) const
- {
- Vector2 value;
-
- if (OuterScaleChannel.Get_Key_Count () > 0) {
- value = OuterScaleChannel.Get_Key (0).Get_Value ();
- } else {
- value = OuterScale;
- }
- return value;
- }
- /***********************************************************************************************
- * RingRenderObjClass::Special_Render -- special render this box (vis) *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- , * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::Special_Render(SpecialRenderInfoClass & rinfo)
- {
- Matrix3D temp(1);
- temp.Translate(Transform.Get_Translation());
-
- if (rinfo.RenderType == SpecialRenderInfoClass::RENDER_VIS) {
- WWASSERT(rinfo.VisRasterizer != NULL);
- rinfo.VisRasterizer->Set_Model_Transform(temp);
- vis_render_ring(rinfo,ObjSpaceCenter,ObjSpaceExtent);
- }
- }
- /***********************************************************************************************
- * RingRenderObjClass::Set_Transform -- set the transform for this box *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::Set_Transform(const Matrix3D &m)
- {
- RenderObjClass::Set_Transform(m);
- update_cached_box();
- }
- /***********************************************************************************************
- * RingRenderObjClass::Set_Position -- Set the position of this box *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::Set_Position(const Vector3 &v)
- {
- RenderObjClass::Set_Position(v);
- update_cached_box();
- }
- /***********************************************************************************************
- * RingRenderObjClass::update_cached_box -- update the world-space version of this box *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::update_cached_box(void)
- {
- CachedBox.Center = Transform.Get_Translation() + ObjSpaceCenter;
- CachedBox.Extent = ObjSpaceExtent;
- }
- /***********************************************************************************************
- * RingRenderObjClass::Get_Obj_Space_Bounding_Ring -- return the object-space bounding sphe *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const
- {
- sphere.Center = ObjSpaceCenter;
- sphere.Radius = ObjSpaceExtent.Length();
- }
- /***********************************************************************************************
- * RingRenderObjClass::Get_Obj_Space_Bounding_Box -- returns the obj-space bounding box *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/19/00 gth : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::Get_Obj_Space_Bounding_Box(AABoxClass & box) const
- {
- box.Center = ObjSpaceCenter;
- box.Extent = ObjSpaceExtent;
- }
- /***********************************************************************************************
- * SphereRenderObjClass::Update_On_Visibilty -- Either starts or stops the animation based on visibility*
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 4/04/00 pds : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::Update_On_Visibilty(void)
- {
- // Simply start or stop the animation based on
- // the visibility state of the primitive.
- if (Is_Not_Hidden_At_All () && Is_Animating () == false) {
- Start_Animating ();
- } else if ((Is_Not_Hidden_At_All () == false) && Is_Animating ()) {
- Stop_Animating ();
- }
- return ;
- }
- /***********************************************************************************************
- * RingRenderObjClass::animate -- Update Current Display state *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/07/00 jga : Created. *
- *=============================================================================================*/
- void RingRenderObjClass::animate()
- {
- if (Is_Animating ()) {
- if ( ColorChannel.Get_Key_Count () > 0 ||
- AlphaChannel.Get_Key_Count () > 0 ||
- InnerScaleChannel.Get_Key_Count () > 0 ||
- OuterScaleChannel.Get_Key_Count () > 0)
- {
- //
- // Convert from milliseconds to seconds and normalize the time
- //
- if (AnimDuration > 0) {
- float frametime = WW3D::Get_Frame_Time();
- frametime = (frametime * 0.001F) / AnimDuration;
- anim_time += frametime;
- } else {
- anim_time = 1.0F;
- }
- WWASSERT (anim_time >= 0.0F);
- if ((Flags & USE_ANIMATION_LOOP) && anim_time > 1.0F) {
- anim_time -= 1.0F;
- }
- if (ColorChannel.Get_Key_Count () > 0) {
- Color = ColorChannel.Evaluate (anim_time);
- }
-
- if (AlphaChannel.Get_Key_Count () > 0) {
- Alpha = AlphaChannel.Evaluate (anim_time);
- }
-
- if (InnerScaleChannel.Get_Key_Count () > 0) {
- InnerScale = InnerScaleChannel.Evaluate (anim_time);
- }
- if (OuterScaleChannel.Get_Key_Count () > 0) {
- OuterScale = OuterScaleChannel.Evaluate (anim_time);
- ObjSpaceExtent.X = OuterScale.X * OuterExtent.X;
- ObjSpaceExtent.Y = OuterScale.Y * OuterExtent.Y;
- ObjSpaceExtent.Z = 0;
- Update_Cached_Bounding_Volumes ();
- }
- }
- }
- return ;
- } // animate
- /*
- ** RingLoaderClass Implementation
- */
- PrototypeClass * RingLoaderClass::Load_W3D(ChunkLoadClass & cload)
- {
- RingPrototypeClass *prototype = new RingPrototypeClass ();
- prototype->Load (cload);
- return prototype;
- }
- /*
- ** RingPrototypeClass Implementation
- */
- RingPrototypeClass::RingPrototypeClass (void)
- {
- ::memset (&Definition, 0, sizeof (Definition));
- return ;
- }
- RingPrototypeClass::RingPrototypeClass(RingRenderObjClass *ring)
- {
- ::memset (&Definition, 0, sizeof (Definition));
- ::strcpy (Definition.Name, ring->Get_Name ());
-
- Definition.AnimDuration = ring->AnimDuration;
- Definition.Attributes = ring->Get_Flags ();
- Definition.DefaultAlpha = ring->Get_Default_Alpha ();
- Definition.DefaultInnerScale = ring->Get_Default_Inner_Scale ();
- Definition.DefaultOuterScale = ring->Get_Default_Outer_Scale ();
- Definition.TextureTileCount = ring->Get_Texture_Tiling ();
- Definition.InnerExtent = ring->Get_Inner_Extent ();
- Definition.OuterExtent = ring->Get_Outer_Extent ();
-
- Vector3 def_color = ring->Get_Default_Color ();
- W3dUtilityClass::Convert_Vector (def_color, &Definition.DefaultColor);
-
- W3dUtilityClass::Convert_Vector (ring->Get_Box ().Center, &Definition.Center);
- W3dUtilityClass::Convert_Vector (ring->Get_Box ().Extent, &Definition.Extent);
- W3dUtilityClass::Convert_Shader (ring->RingShader, &Definition.Shader);
- //
- // Determine the texture name for this sphere
- //
- if (ring->RingTexture != NULL) {
- StringClass name = ring->RingTexture->Get_Full_Path();
- const char *filename = ::strrchr (name, '\\');
- if (filename != NULL) {
- filename ++;
- } else {
- filename = name;
- }
- ::strcpy (Definition.TextureName, filename);
- }
- //
- // Save the animateable channels
- //
- ColorChannel = ring->Peek_Color_Channel ();
- AlphaChannel = ring->Peek_Alpha_Channel ();
- InnerScaleChannel = ring->Peek_Inner_Scale_Channel ();
- OuterScaleChannel = ring->Peek_Outer_Scale_Channel ();
- return ;
- }
- RingPrototypeClass::~RingPrototypeClass (void)
- {
- return ;
- }
- const char * RingPrototypeClass::Get_Name(void) const
- {
- return Definition.Name;
- }
- int RingPrototypeClass::Get_Class_ID(void) const
- {
- return RenderObjClass::CLASSID_RING;
- }
- enum
- {
- CHUNKID_RING_DEF = 1,
- CHUNKID_COLOR_CHANNEL,
- CHUNKID_ALPHA_CHANNEL,
- CHUNKID_INNER_SCALE_CHANNEL,
- CHUNKID_OUTER_SCALE_CHANNEL
- };
- bool RingPrototypeClass::Load (ChunkLoadClass &cload)
- {
- ColorChannel.Reset ();
- AlphaChannel.Reset ();
- InnerScaleChannel.Reset ();
- OuterScaleChannel.Reset ();
- while (cload.Open_Chunk ()) {
- switch (cload.Cur_Chunk_ID ()) {
-
- case CHUNKID_RING_DEF:
- cload.Read (&Definition, sizeof (Definition));
- break;
- case CHUNKID_COLOR_CHANNEL:
- ColorChannel.Load (cload);
- break;
- case CHUNKID_ALPHA_CHANNEL:
- AlphaChannel.Load (cload);
- break;
- case CHUNKID_INNER_SCALE_CHANNEL:
- InnerScaleChannel.Load (cload);
- break;
- case CHUNKID_OUTER_SCALE_CHANNEL:
- OuterScaleChannel.Load (cload);
- break;
- }
- cload.Close_Chunk ();
- }
- return true;
- }
- bool RingPrototypeClass::Save (ChunkSaveClass &csave)
- {
- csave.Begin_Chunk (W3D_CHUNK_RING);
- csave.Begin_Chunk (CHUNKID_RING_DEF);
- csave.Write (&Definition, sizeof (Definition));
- csave.End_Chunk ();
- if (ColorChannel.Get_Key_Count () > 0) {
- csave.Begin_Chunk (CHUNKID_COLOR_CHANNEL);
- ColorChannel.Save (csave);
- csave.End_Chunk ();
- }
- if (AlphaChannel.Get_Key_Count () > 0) {
- csave.Begin_Chunk (CHUNKID_ALPHA_CHANNEL);
- AlphaChannel.Save (csave);
- csave.End_Chunk ();
- }
- if (InnerScaleChannel.Get_Key_Count () > 0) {
- csave.Begin_Chunk (CHUNKID_INNER_SCALE_CHANNEL);
- InnerScaleChannel.Save (csave);
- csave.End_Chunk ();
- }
- if (OuterScaleChannel.Get_Key_Count () > 0) {
- csave.Begin_Chunk (CHUNKID_OUTER_SCALE_CHANNEL);
- OuterScaleChannel.Save (csave);
- csave.End_Chunk ();
- }
- csave.End_Chunk ();
- return true;
- }
-
- RenderObjClass * RingPrototypeClass::Create(void)
- {
- //
- // Create the new render object
- //
- RingRenderObjClass *ring = new RingRenderObjClass (Definition);
-
- //
- // Configure the ring
- //
- W3dUtilityClass::Convert_Shader (Definition.Shader, &ring->RingShader);
- if (WW3DAssetManager::Get_Instance()->Get_Activate_Fog_On_Load()) {
- ring->RingShader.Enable_Fog ("RingPrototypeClass");
- ring->RingShader.Set_Cull_Mode(ShaderClass::CULL_MODE_DISABLE);
- }
- W3dUtilityClass::Convert_Vector (Definition.DefaultColor, &ring->Color);
- ring->InnerScale = Definition.DefaultInnerScale;
- ring->OuterScale = Definition.DefaultOuterScale;
- ring->Set_Animation_Duration (Definition.AnimDuration);
- ring->Alpha = Definition.DefaultAlpha;
- ring->Set_Flags (Definition.Attributes);
- ring->Set_Inner_Extent (Definition.InnerExtent);
- ring->Set_Outer_Extent (Definition.OuterExtent);
- ring->Set_Texture_Tiling (Definition.TextureTileCount);
-
- //
- // Initialize the render object with the keyframe arrays
- //
- ring->Set_Color_Channel (ColorChannel);
- ring->Set_Alpha_Channel (AlphaChannel);
- ring->Set_Inner_Scale_Channel (InnerScaleChannel);
- ring->Set_Outer_Scale_Channel (OuterScaleChannel);
- return ring;
- }
- /*
- ** Global instance of the box loader
- */
- RingLoaderClass _RingLoader;
- //
- // Vertices are ordered as such
- // center, followed by outer ring
- //
- /***********************************************************************************************
- * RingMeshClass::RingMeshClass -- Constructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/07/00 jga : Created. *
- *=============================================================================================*/
- RingMeshClass::RingMeshClass(float radius, int slices):
- Radius(radius),
- Slices(slices),
- Vertex_ct(0), // 1 vertex minimum, for center
- vtx(NULL),
- orig_vtx(NULL),
- vtx_normal(NULL),
- vtx_uv(NULL),
- face_ct(0),
- tri_poly(NULL),
- TileCount (5),
- InnerScale (1.0F, 1.0F),
- OuterScale (1.0F, 1.0F)
- {
- Generate(radius, slices);
- }
- /***********************************************************************************************
- * RingMeshClass::RingMeshClass -- Constructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/07/00 jga : Created. *
- *=============================================================================================*/
- RingMeshClass::RingMeshClass(void):
- Radius(0.0f),
- Slices(0),
- Vertex_ct(0), // 1 vertex minimum, for center
- vtx(NULL),
- orig_vtx(NULL),
- vtx_normal(NULL),
- vtx_uv(NULL),
- face_ct(0),
- tri_poly(NULL),
- TileCount (5),
- InnerScale (1.0F, 1.0F),
- OuterScale (1.0F, 1.0F)
- {
- } // empty ringmesh Constructor
- void RingMeshClass::Set_Tiling (int count)
- {
- if (TileCount != count) {
- TileCount = count;
- //
- // Calculate the increment 'u' increment value (as in UV).
- //
- float u_inc = ((float)TileCount) / ((float)(Slices));
- float u_value = 0.0F;
- //
- // Reassign the UVs
- //
- for (int index = 0; index < Vertex_ct; index += 2) {
- vtx_uv[index].Set (u_value, 0.0F);
- vtx_uv[index + 1].Set (u_value, 1.0F);
- u_value += u_inc;
- }
- }
- return ;
- }
- void RingMeshClass::Scale (const Vector2 &inner_scale, const Vector2 &outer_scale)
- {
- bool do_inner = (inner_scale != InnerScale);
- bool do_outer = (outer_scale != OuterScale);
- //
- // Only scale the inner ring if necessary
- //
- if (do_inner) {
- for (int index = 0; index < Vertex_ct; index += 2) {
- vtx[index].X = orig_vtx[index].X * inner_scale.X;
- vtx[index].Y = orig_vtx[index].Y * inner_scale.Y;
- vtx[index].Z = 0;
- }
- InnerScale = inner_scale;
- }
- //
- // Only scale the outer ring if necessary
- //
- if (do_outer) {
-
- for (int index = 1; index < Vertex_ct; index += 2) {
- vtx[index].X = orig_vtx[index].X * outer_scale.X;
- vtx[index].Y = orig_vtx[index].Y * outer_scale.Y;
- vtx[index].Z = 0;
- }
- OuterScale = outer_scale;
- }
- return ;
- }
- /***********************************************************************************************
- * RingMeshClass::Generate - Create Ring Geometry *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/07/00 jga : Created. *
- *=============================================================================================*/
- void RingMeshClass::Generate(float radius, int slices)
- {
- Free ();
- Slices = slices;
- Radius = radius;
- face_ct = (Slices * 2);
- Vertex_ct = (Slices * 2) + 2;
- vtx = new Vector3[Vertex_ct];
- orig_vtx = new Vector2[Vertex_ct];
- vtx_normal = new Vector3[Vertex_ct];
- vtx_uv = new Vector2[Vertex_ct];
- tri_poly = new TriIndex[face_ct];
- //
- // Generate vertices, normals, and uv's
- //
- float angle_inc = DEG_TO_RADF (360) / ((float)Slices);
- float u_inc = ((float)TileCount) / ((float)(Slices));
- float u_value = 0.0F;
- float angle = 0;
- int index = 0;
- for (index = 0; index < Vertex_ct; index += 2) {
-
- float x_pos = -WWMath::Sin (angle);
- float y_pos = WWMath::Cos (angle);
-
- //
- // Place the inner index
- //
- vtx[index].X = orig_vtx[index].X = x_pos;
- vtx[index].Y = orig_vtx[index].Y = y_pos;
- vtx[index].Z = 0;
- //
- // Place the outer index
- //
- vtx[index+1].X = orig_vtx[index+1].X = x_pos;
- vtx[index+1].Y = orig_vtx[index+1].Y = y_pos;
- vtx[index+1].Z = 0;
- //
- // Normals will just point straight up from the ring...
- //
- vtx_normal[index].Set (0, 0, 1);
- vtx_normal[index + 1].Set (0, 0, 1);
-
- //
- // Assign the UVs
- //
- vtx_uv[index].Set (u_value, 0.0F);
- vtx_uv[index + 1].Set (u_value, 1.0F);
- u_value += u_inc;
- angle += angle_inc;
- }
- //
- // Make the triangle strip...
- //
- for (index = 0; index < face_ct; index ++) {
- tri_poly[index].I = index;
- tri_poly[index].J = index+1;
- tri_poly[index].K = index+2;
- }
- return ;
- }
- /***********************************************************************************************
- * RingMeshClass::~RingMeshClass -- Destructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/07/00 jga : Created. *
- *=============================================================================================*/
- RingMeshClass::~RingMeshClass(void)
- {
- Free();
- }
- /***********************************************************************************************
- * RingMeshClass::Free - Release Memory, that the ring mesh is using *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/07/00 jga : Created. *
- *=============================================================================================*/
- void RingMeshClass::Free(void)
- {
- if (vtx) delete vtx;
- if (orig_vtx) delete orig_vtx;
- if (vtx_normal) delete vtx_normal;
- if (vtx_uv) delete vtx_uv;
- if (tri_poly) delete tri_poly;
- vtx = NULL;
- orig_vtx = NULL;
- vtx_normal = NULL;
- vtx_uv = NULL;
- tri_poly = NULL;
- } // Free
- // EOF - ringobj.cpp
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