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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/ringobj.h $*
- * *
- * Author:: Jason Andersen *
- * *
- * $Modtime:: 3/23/01 7:02p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef RINGOBJ_H
- #define RINGOBJ_H
- #include "always.h"
- #include "rendobj.h"
- #include "w3d_file.h"
- #include "shader.h"
- #include "proto.h"
- #include "obbox.h"
- #include "quat.h"
- #include "vector3.h"
- #include "vector2.h"
- #include "prim_anim.h"
- class VertexMaterialClass;
- typedef LERPAnimationChannelClass<Vector3> RingColorChannelClass;
- typedef LERPAnimationChannelClass<float> RingAlphaChannelClass;
- typedef LERPAnimationChannelClass<Vector2> RingScaleChannelClass;
- /**
- ** W3dRingStruct
- ** This structure is used to define a ring object in the W3D file format.
- */
- struct W3dRingStruct
- {
- uint32 Version; // file format version
- uint32 Attributes; // box attributes (above #define's)
- char Name[2*W3D_NAME_LEN]; // name is in the form <containername>.<boxname>
- W3dVectorStruct Center; // center of the box
- W3dVectorStruct Extent; // extent of the box
- float AnimDuration; // Animation time (in seconds)
- W3dVectorStruct DefaultColor;
- float DefaultAlpha;
- Vector2 DefaultInnerScale;
- Vector2 DefaultOuterScale;
- Vector2 InnerExtent;
- Vector2 OuterExtent;
- char TextureName[2*W3D_NAME_LEN];
- W3dShaderStruct Shader;
- int TextureTileCount;
- //
- // Note this structure is followed by a series of
- // W3dRingKeyArrayStruct structures which define the
- // variable set of keyframes for each channel
- };
- /*
- ** RingRenderObjClass: Procedurally generated render rings
- **
- */
- class RingRenderObjClass : public RenderObjClass
- {
- public:
- // These are bit masks, so they should enum 1,2,4,8,10,20,40 etc...
- enum RingFlags {
- USE_CAMERA_ALIGN = 0x00000001,
- USE_ANIMATION_LOOP= 0x00000002,
- };
- RingRenderObjClass(void);
- RingRenderObjClass(const W3dRingStruct & def);
- RingRenderObjClass(const RingRenderObjClass & src);
- RingRenderObjClass & operator = (const RingRenderObjClass &);
- ~RingRenderObjClass(void);
- /////////////////////////////////////////////////////////////////////////////
- // Render Object Interface
- /////////////////////////////////////////////////////////////////////////////
- virtual RenderObjClass * Clone(void) const;
- virtual int Class_ID(void) const;
- virtual void Render(RenderInfoClass & rinfo);
- virtual void Special_Render(SpecialRenderInfoClass & rinfo);
- virtual void Set_Transform(const Matrix3D &m);
- virtual void Set_Position(const Vector3 &v);
- virtual void Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const;
- virtual void Get_Obj_Space_Bounding_Box(AABoxClass & box) const;
- virtual void Set_Hidden(int onoff) { RenderObjClass::Set_Hidden (onoff); Update_On_Visibilty (); }
- virtual void Set_Visible(int onoff) { RenderObjClass::Set_Visible (onoff); Update_On_Visibilty (); }
- virtual void Set_Animation_Hidden(int onoff) { RenderObjClass::Set_Animation_Hidden (onoff); Update_On_Visibilty (); }
- virtual void Set_Force_Visible(int onoff) { RenderObjClass::Set_Force_Visible (onoff); Update_On_Visibilty (); }
- const AABoxClass & Get_Box(void);
- virtual int Get_Num_Polys(void) const;
- virtual const char *Get_Name(void) const;
- virtual void Set_Name(const char * name);
- unsigned int Get_Flags(void) {return Flags;}
- void Set_Flags(unsigned int flags) { Flags = flags; }
- void Set_Flag(unsigned int flag, bool onoff) { Flags &= (~flag); if (onoff) Flags |= flag; }
- // Animation access
- bool Is_Animating (void) { return IsAnimating; }
- void Start_Animating (void) { IsAnimating = true; anim_time = 0; }
- void Stop_Animating (void) { IsAnimating = false; anim_time = 0; }
- // Texture tiling access
- int Get_Texture_Tiling (void) const { return TextureTileCount; }
- void Set_Texture_Tiling (int count) { TextureTileCount = count; }
- // Current state access
- void Set_Color(const Vector3 & color) { Color = color; }
- void Set_Alpha(float alpha) { Alpha = alpha; }
- void Set_Inner_Scale(const Vector2 & scale) { InnerScale = scale; }
- void Set_Outer_Scale(const Vector2 & scale) { OuterScale = scale; }
- const Vector3 & Get_Color(void) const { return Color; }
- float Get_Alpha(void) const { return Alpha; }
- const Vector2 & Get_Inner_Scale(void) const { return InnerScale; }
- const Vector2 & Get_Outer_Scale(void) const { return OuterScale; }
- Vector3 Get_Default_Color(void) const;
- float Get_Default_Alpha(void) const;
- Vector2 Get_Default_Inner_Scale(void) const;
- Vector2 Get_Default_Outer_Scale(void) const;
- // Size/position methods
- const Vector2 & Get_Inner_Extent (void) const { return InnerExtent; }
- const Vector2 & Get_Outer_Extent (void) const { return OuterExtent; }
- void Set_Inner_Extent (const Vector2 &extent);
- void Set_Outer_Extent (const Vector2 &extent);
- void Set_Local_Center_Extent(const Vector3 & center,const Vector3 & extent);
- void Set_Local_Min_Max(const Vector3 & min,const Vector3 & max);
- // Texture access
- void Set_Texture(TextureClass *tf);
- TextureClass * Peek_Texture(void) { return RingTexture; }
- ShaderClass & Get_Shader(void) { return RingShader; }
- void Set_Shader(ShaderClass &shader) { RingShader = shader; }
- // Animation Control
- float Get_Animation_Duration(void) const { return AnimDuration; }
- void Set_Animation_Duration(float time) { AnimDuration = time; Restart_Animation(); }
- void Restart_Animation (void) { anim_time = 0; }
- // Animatable channel access
- RingColorChannelClass & Get_Color_Channel (void) { return ColorChannel; }
- const RingColorChannelClass & Peek_Color_Channel (void) { return ColorChannel; }
-
- RingAlphaChannelClass & Get_Alpha_Channel (void) { return AlphaChannel; }
- const RingAlphaChannelClass & Peek_Alpha_Channel (void) { return AlphaChannel; }
- RingScaleChannelClass & Get_Inner_Scale_Channel (void) { return InnerScaleChannel; }
- const RingScaleChannelClass & Peek_Inner_Scale_Channel (void) { return InnerScaleChannel; }
- RingScaleChannelClass & Get_Outer_Scale_Channel (void) { return OuterScaleChannel; }
- const RingScaleChannelClass & Peek_Outer_Scale_Channel (void) { return OuterScaleChannel; }
- void Set_Color_Channel (const RingColorChannelClass &data) { ColorChannel = data; }
- void Set_Alpha_Channel (const RingAlphaChannelClass &data) { AlphaChannel = data; }
- void Set_Inner_Scale_Channel (const RingScaleChannelClass &data) { InnerScaleChannel = data; }
- void Set_Outer_Scale_Channel (const RingScaleChannelClass &data) { OuterScaleChannel = data; }
- protected:
-
- virtual void update_cached_box(void);
- void Update_On_Visibilty(void);
- // Initialization stuff
- void Init_Material (void);
- static void Generate_Shared_Mesh_Arrays (void);
- // Animation Stuff
- void animate(void); // animation update function
- float anim_time; // what time in seconds are we in the animation
- float AnimDuration;
- bool IsAnimating;
- RingColorChannelClass ColorChannel;
- RingAlphaChannelClass AlphaChannel;
- RingScaleChannelClass InnerScaleChannel;
- RingScaleChannelClass OuterScaleChannel;
- void update_mesh_data(const Vector3 & center,const Vector3 & extent);
- void render_ring(RenderInfoClass & rinfo,const Vector3 & center,const Vector3 & extent);
- void vis_render_ring(SpecialRenderInfoClass & rinfo,const Vector3 & center,const Vector3 & extent);
- char Name[2*W3D_NAME_LEN];
- Vector3 ObjSpaceCenter;
- Vector3 ObjSpaceExtent;
- Vector2 InnerExtent;
- Vector2 OuterExtent;
- int CurrentLOD;
- int TextureTileCount;
- // Current State
- Vector3 Color;
- float Alpha;
- Vector2 InnerScale;
- Vector2 OuterScale;
- // Flags
- unsigned int Flags;
- VertexMaterialClass *RingMaterial;
- ShaderClass RingShader;
- TextureClass *RingTexture;
- AABoxClass CachedBox;
- // Friend classes
- friend class RingPrototypeClass;
- };
- inline void RingRenderObjClass::Set_Inner_Extent (const Vector2 &extent)
- {
- InnerExtent = extent;
- }
- inline void RingRenderObjClass::Set_Outer_Extent (const Vector2 &extent)
- {
- OuterExtent = extent;
- ObjSpaceExtent.X = extent.X;
- ObjSpaceExtent.Y = extent.Y;
- ObjSpaceExtent.Z = 0;
- update_cached_box();
- }
- inline void RingRenderObjClass::Set_Local_Center_Extent(const Vector3 & center,const Vector3 & extent)
- {
- ObjSpaceCenter = center;
- ObjSpaceExtent = extent;
- update_cached_box();
- }
- inline void RingRenderObjClass::Set_Local_Min_Max(const Vector3 & min,const Vector3 & max)
- {
- ObjSpaceCenter = (max + min) / 2.0f;
- ObjSpaceExtent = (max - min) / 2.0f;
- update_cached_box();
- }
- inline const AABoxClass & RingRenderObjClass::Get_Box(void)
- {
- Validate_Transform();
- update_cached_box();
- return CachedBox;
- }
- /*
- ** Loader for rings
- */
- class RingLoaderClass : public PrototypeLoaderClass
- {
- public:
- virtual int Chunk_Type (void) { return W3D_CHUNK_RING; }
- virtual PrototypeClass * Load_W3D(ChunkLoadClass & cload);
- };
- /*
- ** Prototype for Ring objects
- */
- class RingPrototypeClass : public PrototypeClass
- {
- public:
- RingPrototypeClass (void);
- RingPrototypeClass (RingRenderObjClass *ring);
- ~RingPrototypeClass (void);
- virtual const char * Get_Name(void) const;
- virtual int Get_Class_ID(void) const;
- virtual RenderObjClass * Create(void);
- bool Load (ChunkLoadClass &cload);
- bool Save (ChunkSaveClass &csave);
- private:
- W3dRingStruct Definition;
- RingColorChannelClass ColorChannel;
- RingAlphaChannelClass AlphaChannel;
- RingScaleChannelClass InnerScaleChannel;
- RingScaleChannelClass OuterScaleChannel;
- };
- /*
- ** Instance of the loader which the asset manager installs
- */
- extern RingLoaderClass _RingLoader;
- #endif // RINGOBJ_H
- // EOF - ringobj,h
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