snappts.cpp 2.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WW3D *
  23. * *
  24. * $Archive:: /Commando/Code/ww3d2/snappts.cpp $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 1/08/01 10:04a $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "snappts.h"
  36. #include "chunkio.h"
  37. #include "w3d_file.h"
  38. #include "w3derr.h"
  39. WW3DErrorType SnapPointsClass::Load_W3D(ChunkLoadClass & cload)
  40. {
  41. // this function assumes that a W3D_CHUNK_POINTS has been opened
  42. int size = cload.Cur_Chunk_Length();
  43. int count = size / sizeof (W3dVectorStruct);
  44. Resize(count);
  45. for (int i=0; i<count; i++) {
  46. W3dVectorStruct vec;
  47. if (cload.Read(&vec,sizeof(vec)) != sizeof(vec)) {
  48. goto Error;
  49. }
  50. Vector3 point (vec.X, vec.Y, vec.Z);
  51. Add (point);
  52. //(*this)[i].Set(vec.X,vec.Y,vec.X);
  53. }
  54. return WW3D_ERROR_OK;
  55. Error:
  56. return WW3D_ERROR_LOAD_FAILED;
  57. }