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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef TXT_H
- #define TXT_H
- class FontClass;
- class ConvertClass;
- class TextureClass;
- class TextTextureClass {
- public:
- TextTextureClass(void);
- ~TextTextureClass(void);
-
- // function to rebuild the texture with the new parameters
- bool Build_Texture(FontClass &font, const char *str, int fore, int back, ConvertClass &conv);
- // returns a pointer to the texture that we created
- TextureClass *Get_Texture(void) {return Texture;}
- // accessor method for the size of the texture we created
- int Get_Texture_Size(void) {return TextureSize;}
- private:
- // function to determine if the texture needs to be rebuilt based on its parameters
- bool Is_Texture_Valid(FontClass &font, const char *str, int fore, int back, ConvertClass &conv);
- // all the parameters we need to remember to deterimine if the texture is changing
- // (changing any of these means the texture needs to be rebuilt)
- char *TextureString;
- FontClass *Font;
- ConvertClass *Convert;
- int ForegroundColor;
- int BackgroundColor;
- // pointer to the created texture if we have created it so far
- TextureClass *Texture;
- // the size of the texture we created (created textures are square)
- int TextureSize;
-
- };
- #endif
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