w3d_util.h 3.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WW3D *
  23. * *
  24. * $Archive:: /Commando/Code/ww3d2/w3d_util.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 1/08/01 10:04a $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef W3D_UTIL_H
  39. #define W3D_UTIL_H
  40. #include "always.h"
  41. #include "w3d_file.h"
  42. class Vector3;
  43. class Vector4;
  44. class Quaternion;
  45. class ShaderClass;
  46. /*
  47. ** These functions are just simple helpers which convert to and from the W3D file-format
  48. ** structures and the equivalent runtime classes.
  49. */
  50. class W3dUtilityClass
  51. {
  52. public:
  53. static void Convert_Vector(const W3dVectorStruct & v,Vector3 * set);
  54. static void Convert_Vector(const Vector3 & v,W3dVectorStruct * set);
  55. static void Convert_Quaternion(const W3dQuaternionStruct & q,Quaternion * set);
  56. static void Convert_Quaternion(const Quaternion & q,W3dQuaternionStruct * set);
  57. static void Convert_Color(const W3dRGBStruct & rgb,Vector3 * set);
  58. static void Convert_Color(const Vector3 & v,W3dRGBStruct * set);
  59. static void Convert_Color(const W3dRGBAStruct & rgb,Vector4 * set);
  60. static void Convert_Color(const Vector4 & v,W3dRGBAStruct * set);
  61. static void Convert_Shader(const W3dShaderStruct & shader,ShaderClass * set);
  62. static void Convert_Shader(const ShaderClass & shader,W3dShaderStruct * set);
  63. };
  64. #endif