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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/w3d_util.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 1/08/01 10:04a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef W3D_UTIL_H
- #define W3D_UTIL_H
- #include "always.h"
- #include "w3d_file.h"
- class Vector3;
- class Vector4;
- class Quaternion;
- class ShaderClass;
- /*
- ** These functions are just simple helpers which convert to and from the W3D file-format
- ** structures and the equivalent runtime classes.
- */
- class W3dUtilityClass
- {
- public:
- static void Convert_Vector(const W3dVectorStruct & v,Vector3 * set);
- static void Convert_Vector(const Vector3 & v,W3dVectorStruct * set);
- static void Convert_Quaternion(const W3dQuaternionStruct & q,Quaternion * set);
- static void Convert_Quaternion(const Quaternion & q,W3dQuaternionStruct * set);
- static void Convert_Color(const W3dRGBStruct & rgb,Vector3 * set);
- static void Convert_Color(const Vector3 & v,W3dRGBStruct * set);
- static void Convert_Color(const W3dRGBAStruct & rgb,Vector4 * set);
- static void Convert_Color(const Vector4 & v,W3dRGBAStruct * set);
-
- static void Convert_Shader(const W3dShaderStruct & shader,ShaderClass * set);
- static void Convert_Shader(const ShaderClass & shader,W3dShaderStruct * set);
- };
- #endif
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