| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152 |
- # Microsoft Developer Studio Project File - Name="ww3d2" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Static Library" 0x0104
- CFG=ww3d2 - Win32 Debug Compressed
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "ww3d2.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "ww3d2.mak" CFG="ww3d2 - Win32 Debug Compressed"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "ww3d2 - Win32 Release" (based on "Win32 (x86) Static Library")
- !MESSAGE "ww3d2 - Win32 Debug" (based on "Win32 (x86) Static Library")
- !MESSAGE "ww3d2 - Win32 Profile" (based on "Win32 (x86) Static Library")
- !MESSAGE "ww3d2 - Win32 ProfileE" (based on "Win32 (x86) Static Library")
- !MESSAGE "ww3d2 - Win32 DebugE" (based on "Win32 (x86) Static Library")
- !MESSAGE "ww3d2 - Win32 Debug Compressed" (based on "Win32 (x86) Static Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""$/Commando/Code/ww3d2", QFBEAAAA"
- # PROP Scc_LocalPath "."
- CPP=cl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "ww3d2 - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /MT /W3 /Zi /O2 /Ob2 /I "..\DirectX\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\wwcpuid" /I "..\wwsaveload" /I "..\wwaudio" /I "..\miles6\include" /D "NDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /FD /c
- # SUBTRACT CPP /Fr /YX
- # ADD BASE RSC /l 0x409
- # ADD RSC /l 0x409
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo /out:"..\Libs\Release\ww3d2.lib"
- !ELSEIF "$(CFG)" == "ww3d2 - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /MTd /W4 /Gm /Gi /ZI /Od /I "..\DirectX\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\wwcpuid" /I "..\wwsaveload" /I "..\wwaudio" /I "..\miles6\include" /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /Fr /YX /FD /c
- # ADD BASE RSC /l 0x409
- # ADD RSC /l 0x409
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo /out:"..\Libs\Debug\ww3d2.lib"
- !ELSEIF "$(CFG)" == "ww3d2 - Win32 Profile"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "ww3d2___W"
- # PROP BASE Intermediate_Dir "ww3d2___W"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Profile"
- # PROP Intermediate_Dir "Profile"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\srsdk\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\wwcpuid" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /MT /W3 /Zi /O2 /Ob2 /I "..\DirectX\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\wwcpuid" /I "..\wwsaveload" /I "..\wwaudio" /I "..\miles6\include" /D "NDEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /FD /c
- # SUBTRACT CPP /YX
- # ADD BASE RSC /l 0x409
- # ADD RSC /l 0x409
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo /out:"..\Libs\Release\ww3d2.lib"
- # ADD LIB32 /nologo /out:"..\Libs\Profile\ww3d2.lib"
- !ELSEIF "$(CFG)" == "ww3d2 - Win32 ProfileE"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "ProfileE"
- # PROP BASE Intermediate_Dir "ProfileE"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "ProfileE"
- # PROP Intermediate_Dir "ProfileE"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /W3 /Gm /Gi /GX /Zi /O2 /I "..\srsdk1x\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\wwcpuid" /I "..\wwsaveload" /D "NDEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /YX /FD /c
- # ADD CPP /nologo /MT /W3 /Gm /Gi /Zi /O2 /I "..\srsdk1x\include" /I "..\DirectX\Inc" /I "..\DirectX\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\wwcpuid" /I "..\wwsaveload" /I "..\wwaudio" /I "..\miles6\include" /D "NDEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "PARAM_EDITING_ON" /YX /FD /c
- # ADD BASE RSC /l 0x409
- # ADD RSC /l 0x409
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo /out:"..\Libs\Profile\ww3d2.lib"
- # ADD LIB32 /nologo /out:"..\Libs\Profile\ww3d2e.lib"
- !ELSEIF "$(CFG)" == "ww3d2 - Win32 DebugE"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "DebugE"
- # PROP BASE Intermediate_Dir "DebugE"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "DebugE"
- # PROP Intermediate_Dir "DebugE"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MDd /W4 /Gm /Gi /GX /ZI /Od /I "..\srsdk1x\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\wwcpuid" /I "..\wwsaveload" /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /Fr /YX /FD /c
- # ADD CPP /nologo /MTd /W4 /Gm /Gi /ZI /Od /I "..\srsdk1x\include" /I "..\DirectX\Inc" /I "..\DirectX\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\wwcpuid" /I "..\wwsaveload" /I "..\wwaudio" /I "..\miles6\include" /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "PARAM_EDITING_ON" /Fr /YX /FD /c
- # ADD BASE RSC /l 0x409
- # ADD RSC /l 0x409
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo /out:"..\Libs\Debug\ww3d2.lib"
- # ADD LIB32 /nologo /out:"..\Libs\Debug\ww3d2e.lib"
- !ELSEIF "$(CFG)" == "ww3d2 - Win32 Debug Compressed"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug_Compressed"
- # PROP BASE Intermediate_Dir "Debug_Compressed"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug_Compressed"
- # PROP Intermediate_Dir "Debug_Compressed"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MDd /W4 /Gm /Gi /GR /GX /ZI /Od /I "..\DirectX\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\wwcpuid" /I "..\wwsaveload" /I "..\wwaudio" /I "..\miles6\include" /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /Fr /YX /FD /c
- # ADD CPP /nologo /MTd /W4 /Gm /Gi /GR /GX /ZI /Od /I "..\DirectX\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\wwcpuid" /I "..\wwsaveload" /I "..\wwaudio" /I "..\miles6\include" /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "VIEW_COMPRESSED" /Fr /YX /FD /c
- # ADD BASE RSC /l 0x409
- # ADD RSC /l 0x409
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo /out:"..\Libs\Debug\ww3d2.lib"
- # ADD LIB32 /nologo /out:"..\Libs\Debug\ww3d2C.lib"
- !ENDIF
- # Begin Target
- # Name "ww3d2 - Win32 Release"
- # Name "ww3d2 - Win32 Debug"
- # Name "ww3d2 - Win32 Profile"
- # Name "ww3d2 - Win32 ProfileE"
- # Name "ww3d2 - Win32 DebugE"
- # Name "ww3d2 - Win32 Debug Compressed"
- # Begin Group "Source"
- # PROP Default_Filter "cpp;c"
- # Begin Source File
- SOURCE=.\aabtree.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\aabtreebuilder.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\agg_def.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\animatedsoundmgr.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\animobj.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\assetmgr.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\assetstatus.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\bitmaphandler.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\bmp2d.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\boxrobj.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\bwrender.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\camera.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\collect.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\coltest.cpp
- !IF "$(CFG)" == "ww3d2 - Win32 Release"
- !ELSEIF "$(CFG)" == "ww3d2 - Win32 Debug"
- !ELSEIF "$(CFG)" == "ww3d2 - Win32 Profile"
- # ADD CPP /D "_USE_INTEL_COMPILER"
- !ELSEIF "$(CFG)" == "ww3d2 - Win32 ProfileE"
- !ELSEIF "$(CFG)" == "ww3d2 - Win32 DebugE"
- !ELSEIF "$(CFG)" == "ww3d2 - Win32 Debug Compressed"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\composite.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\dazzle.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ddsfile.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\decalmsh.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\decalsys.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\distlod.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\dx8caps.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\dx8fvf.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\dx8indexbuffer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\dx8polygonrenderer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\dx8renderer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\dx8rendererdebugger.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\dx8texman.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\dx8vertexbuffer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\dx8wrapper.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\dynamesh.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\font3d.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\formconv.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\FramGrab.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\hanim.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\hanimmgr.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\hcanim.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\hlod.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\hmdldef.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\hmorphanim.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\hrawanim.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\htree.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\htreemgr.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\intersec.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\layer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\light.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\lightenvironment.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\line3d.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\linegrp.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\mapper.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\matinfo.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\matpass.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\matrixmapper.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\mesh.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\meshbuild.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\meshdam.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\meshgeometry.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\meshmatdesc.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\meshmdl.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\meshmdlio.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\metalmap.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\missingtexture.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\motchan.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\nullrobj.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\part_buf.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\part_emt.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\part_ldr.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\pivot.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\pointgr.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\polyinfo.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\predlod.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\prim_anim.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\projector.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\proto.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\render2d.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\render2dsentence.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\renderobjectrecycler.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\rendobj.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\rinfo.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ringobj.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\scene.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\segline.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\seglinerenderer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\shader.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\shattersystem.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\snappts.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\sortingrenderer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\soundrobj.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\sphereobj.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\statistics.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\stripoptimizer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\surfaceclass.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\texfcach.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\texproject.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\texture.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\textureloader.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\texturethumbnail.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\txt.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\vertmaterial.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\visrasterizer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\w3d_dep.cpp
- # ADD CPP /GX
- # End Source File
- # Begin Source File
- SOURCE=.\w3d_util.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ww3d.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ww3dformat.cpp
- # End Source File
- # End Group
- # Begin Group "Headers"
- # PROP Default_Filter "h"
- # Begin Source File
- SOURCE=.\aabtree.h
- # End Source File
- # Begin Source File
- SOURCE=.\aabtreebuilder.h
- # End Source File
- # Begin Source File
- SOURCE=.\agg_def.h
- # End Source File
- # Begin Source File
- SOURCE=.\animatedsoundmgr.h
- # End Source File
- # Begin Source File
- SOURCE=.\animobj.h
- # End Source File
- # Begin Source File
- SOURCE=.\assetmgr.h
- # End Source File
- # Begin Source File
- SOURCE=.\assetstatus.h
- # End Source File
- # Begin Source File
- SOURCE=.\bitmaphandler.h
- # End Source File
- # Begin Source File
- SOURCE=.\bmp2d.h
- # End Source File
- # Begin Source File
- SOURCE=.\boxrobj.h
- # End Source File
- # Begin Source File
- SOURCE=.\bwrender.h
- # End Source File
- # Begin Source File
- SOURCE=.\camera.h
- # End Source File
- # Begin Source File
- SOURCE=.\collect.h
- # End Source File
- # Begin Source File
- SOURCE=.\colorspace.h
- # End Source File
- # Begin Source File
- SOURCE=.\coltest.h
- # End Source File
- # Begin Source File
- SOURCE=.\coltype.h
- # End Source File
- # Begin Source File
- SOURCE=.\composite.h
- # End Source File
- # Begin Source File
- SOURCE=.\dazzle.h
- # End Source File
- # Begin Source File
- SOURCE=.\ddsfile.h
- # End Source File
- # Begin Source File
- SOURCE=.\decalmsh.h
- # End Source File
- # Begin Source File
- SOURCE=.\decalsys.h
- # End Source File
- # Begin Source File
- SOURCE=.\distlod.h
- # End Source File
- # Begin Source File
- SOURCE=.\dllist.h
- # End Source File
- # Begin Source File
- SOURCE=.\dx8caps.h
- # End Source File
- # Begin Source File
- SOURCE=.\dx8fvf.h
- # End Source File
- # Begin Source File
- SOURCE=.\dx8indexbuffer.h
- # End Source File
- # Begin Source File
- SOURCE=.\dx8list.h
- # End Source File
- # Begin Source File
- SOURCE=.\dx8polygonrenderer.h
- # End Source File
- # Begin Source File
- SOURCE=.\dx8renderer.h
- # End Source File
- # Begin Source File
- SOURCE=.\dx8rendererdebugger.h
- # End Source File
- # Begin Source File
- SOURCE=.\dx8texman.h
- # End Source File
- # Begin Source File
- SOURCE=.\dx8vertexbuffer.h
- # End Source File
- # Begin Source File
- SOURCE=.\dx8wrapper.h
- # End Source File
- # Begin Source File
- SOURCE=.\dynamesh.h
- # End Source File
- # Begin Source File
- SOURCE=.\font3d.h
- # End Source File
- # Begin Source File
- SOURCE=.\formconv.h
- # End Source File
- # Begin Source File
- SOURCE=.\framgrab.h
- # End Source File
- # Begin Source File
- SOURCE=.\hanim.h
- # End Source File
- # Begin Source File
- SOURCE=.\hanimmgr.h
- # End Source File
- # Begin Source File
- SOURCE=.\hcanim.h
- # End Source File
- # Begin Source File
- SOURCE=.\hlod.h
- # End Source File
- # Begin Source File
- SOURCE=.\hmdldef.H
- # End Source File
- # Begin Source File
- SOURCE=.\hmorphanim.h
- # End Source File
- # Begin Source File
- SOURCE=.\hrawanim.h
- # End Source File
- # Begin Source File
- SOURCE=.\htree.h
- # End Source File
- # Begin Source File
- SOURCE=.\htreemgr.h
- # End Source File
- # Begin Source File
- SOURCE=.\intersec.h
- # End Source File
- # Begin Source File
- SOURCE=.\intersec.inl
- # End Source File
- # Begin Source File
- SOURCE=.\inttest.h
- # End Source File
- # Begin Source File
- SOURCE=.\layer.h
- # End Source File
- # Begin Source File
- SOURCE=.\light.h
- # End Source File
- # Begin Source File
- SOURCE=.\lightenvironment.h
- # End Source File
- # Begin Source File
- SOURCE=.\line3d.h
- # End Source File
- # Begin Source File
- SOURCE=.\linegrp.h
- # End Source File
- # Begin Source File
- SOURCE=.\mapper.h
- # End Source File
- # Begin Source File
- SOURCE=.\matinfo.h
- # End Source File
- # Begin Source File
- SOURCE=.\matpass.h
- # End Source File
- # Begin Source File
- SOURCE=.\matrixmapper.h
- # End Source File
- # Begin Source File
- SOURCE=.\mesh.h
- # End Source File
- # Begin Source File
- SOURCE=.\meshbuild.h
- # End Source File
- # Begin Source File
- SOURCE=.\meshdam.h
- # End Source File
- # Begin Source File
- SOURCE=.\meshgeometry.h
- # End Source File
- # Begin Source File
- SOURCE=.\meshmatdesc.h
- # End Source File
- # Begin Source File
- SOURCE=.\meshmdl.h
- # End Source File
- # Begin Source File
- SOURCE=.\metalmap.h
- # End Source File
- # Begin Source File
- SOURCE=.\missingtexture.h
- # End Source File
- # Begin Source File
- SOURCE=.\motchan.h
- # End Source File
- # Begin Source File
- SOURCE=.\nullrobj.h
- # End Source File
- # Begin Source File
- SOURCE=.\part_buf.h
- # End Source File
- # Begin Source File
- SOURCE=.\part_emt.h
- # End Source File
- # Begin Source File
- SOURCE=.\part_ldr.h
- # End Source File
- # Begin Source File
- SOURCE=.\pivot.h
- # End Source File
- # Begin Source File
- SOURCE=.\pointgr.h
- # End Source File
- # Begin Source File
- SOURCE=.\polyinfo.h
- # End Source File
- # Begin Source File
- SOURCE=.\predlod.h
- # End Source File
- # Begin Source File
- SOURCE=.\prim_anim.h
- # End Source File
- # Begin Source File
- SOURCE=.\projector.h
- # End Source File
- # Begin Source File
- SOURCE=.\proto.h
- # End Source File
- # Begin Source File
- SOURCE=.\proxy.h
- # End Source File
- # Begin Source File
- SOURCE=.\rddesc.h
- # End Source File
- # Begin Source File
- SOURCE=.\render2d.h
- # End Source File
- # Begin Source File
- SOURCE=.\render2dsentence.h
- # End Source File
- # Begin Source File
- SOURCE=.\renderobjectrecycler.h
- # End Source File
- # Begin Source File
- SOURCE=.\rendobj.h
- # End Source File
- # Begin Source File
- SOURCE=.\rinfo.h
- # End Source File
- # Begin Source File
- SOURCE=.\ringobj.h
- # End Source File
- # Begin Source File
- SOURCE=.\robjlist.h
- # End Source File
- # Begin Source File
- SOURCE=.\scene.h
- # End Source File
- # Begin Source File
- SOURCE=.\segline.h
- # End Source File
- # Begin Source File
- SOURCE=.\seglinerenderer.h
- # End Source File
- # Begin Source File
- SOURCE=.\shader.h
- # End Source File
- # Begin Source File
- SOURCE=.\shattersystem.h
- # End Source File
- # Begin Source File
- SOURCE=.\snapPts.h
- # End Source File
- # Begin Source File
- SOURCE=.\sortingrenderer.h
- # End Source File
- # Begin Source File
- SOURCE=.\soundrobj.h
- # End Source File
- # Begin Source File
- SOURCE=.\sphereobj.h
- # End Source File
- # Begin Source File
- SOURCE=.\statistics.h
- # End Source File
- # Begin Source File
- SOURCE=.\stripoptimizer.h
- # End Source File
- # Begin Source File
- SOURCE=.\surfaceclass.h
- # End Source File
- # Begin Source File
- SOURCE=.\texfcach.h
- # End Source File
- # Begin Source File
- SOURCE=.\texproject.h
- # End Source File
- # Begin Source File
- SOURCE=.\texture.h
- # End Source File
- # Begin Source File
- SOURCE=.\textureloader.h
- # End Source File
- # Begin Source File
- SOURCE=.\texturethumbnail.h
- # End Source File
- # Begin Source File
- SOURCE=.\txt.h
- # End Source File
- # Begin Source File
- SOURCE=.\vertmaterial.h
- # End Source File
- # Begin Source File
- SOURCE=.\visrasterizer.h
- # End Source File
- # Begin Source File
- SOURCE=.\w3d_dep.h
- # End Source File
- # Begin Source File
- SOURCE=.\w3d_file.h
- # End Source File
- # Begin Source File
- SOURCE=.\w3d_obsolete.h
- # End Source File
- # Begin Source File
- SOURCE=.\w3d_util.h
- # End Source File
- # Begin Source File
- SOURCE=.\w3derr.h
- # End Source File
- # Begin Source File
- SOURCE=.\ww3d.h
- # End Source File
- # Begin Source File
- SOURCE=.\ww3dformat.h
- # End Source File
- # Begin Source File
- SOURCE=.\ww3dids.h
- # End Source File
- # Begin Source File
- SOURCE=.\ww3dtrig.h
- # End Source File
- # End Group
- # Begin Group "DX8Asm"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\onepassxyznduv.vsh
- # End Source File
- # End Group
- # Begin Group "RequiredAssets"
- # PROP Default_Filter "*.tga;*.w3d"
- # Begin Source File
- SOURCE=.\RequiredAssets\AddProjectorGradient.tga
- # End Source File
- # Begin Source File
- SOURCE=.\RequiredAssets\Dazzle.INI
- # End Source File
- # Begin Source File
- SOURCE=.\RequiredAssets\MultProjectorGradient.tga
- # End Source File
- # Begin Source File
- SOURCE=.\RequiredAssets\ShatterAVel.tbl
- # End Source File
- # Begin Source File
- SOURCE=.\RequiredAssets\ShatterPlanes0.w3d
- # End Source File
- # Begin Source File
- SOURCE=.\RequiredAssets\ShatterVel.tbl
- # End Source File
- # Begin Source File
- SOURCE=.\RequiredAssets\w3d_missing_texture.tga
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=".\DX8 Rationalizations.txt"
- # End Source File
- # Begin Source File
- SOURCE=".\DX8 Status.txt"
- # End Source File
- # Begin Source File
- SOURCE=.\DX8ToolModifications.txt
- # End Source File
- # Begin Source File
- SOURCE=.\MAPPERS.TXT
- # End Source File
- # Begin Source File
- SOURCE=.\RenderObjectGuide.txt
- # End Source File
- # Begin Source File
- SOURCE=".\State Management.txt"
- # End Source File
- # End Target
- # End Project
|