encoderlist.cpp 1.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. //
  19. // Filename: encoderlist.cpp
  20. // Project: wwbitpack.lib
  21. // Author: Tom Spencer-Smith
  22. // Date: June 1998
  23. // Description:
  24. //
  25. #include "encoderlist.h"
  26. #include "wwdebug.h"
  27. //
  28. // Class statics
  29. //
  30. bool cEncoderList::IsCompressionEnabled = true;
  31. cEncoderTypeEntry cEncoderList::EncoderTypes[];
  32. //-----------------------------------------------------------------------------
  33. void cEncoderList::Clear_Entries()
  34. {
  35. WWDEBUG_SAY(("cEncoderList::Clear_Entries\n"));
  36. for (int i = 0; i < MAX_ENCODERTYPES; i++) {
  37. EncoderTypes[i].Invalidate();
  38. }
  39. }
  40. //-----------------------------------------------------------------------------
  41. cEncoderTypeEntry & cEncoderList::Get_Encoder_Type_Entry(int index)
  42. {
  43. WWASSERT(index >= 0 && index < MAX_ENCODERTYPES);
  44. return EncoderTypes[index];
  45. }