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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //
- // Filename: encoderlist.cpp
- // Project: wwbitpack.lib
- // Author: Tom Spencer-Smith
- // Date: June 1998
- // Description:
- //
- #include "encoderlist.h"
- #include "wwdebug.h"
- //
- // Class statics
- //
- bool cEncoderList::IsCompressionEnabled = true;
- cEncoderTypeEntry cEncoderList::EncoderTypes[];
- //-----------------------------------------------------------------------------
- void cEncoderList::Clear_Entries()
- {
- WWDEBUG_SAY(("cEncoderList::Clear_Entries\n"));
- for (int i = 0; i < MAX_ENCODERTYPES; i++) {
- EncoderTypes[i].Invalidate();
- }
- }
- //-----------------------------------------------------------------------------
- cEncoderTypeEntry & cEncoderList::Get_Encoder_Type_Entry(int index)
- {
- WWASSERT(index >= 0 && index < MAX_ENCODERTYPES);
- return EncoderTypes[index];
- }
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