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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * $Archive: /Commando/Code/wwlib/CallbackHook.h $
- *
- * DESCRIPTION
- *
- * PROGRAMMER
- * Steven Clinard
- * $Author: Denzil_l $
- *
- * VERSION INFO
- * $Modtime: 7/03/01 4:59p $
- * $Revision: 1 $
- *
- ******************************************************************************/
- #ifndef __CALLBACKHOOK_H__
- #define __CALLBACKHOOK_H__
- class CallbackHook
- {
- public:
- CallbackHook()
- {}
- virtual ~CallbackHook()
- {}
-
- virtual bool DoCallback(void)
- {return false;}
- protected:
- CallbackHook(const CallbackHook&);
- const CallbackHook& operator=(const CallbackHook&);
- };
- template<class T> class Callback :
- public CallbackHook
- {
- public:
- Callback(bool (*callback)(T), T userdata) :
- mCallback(callback),
- mUserData(userdata)
- {}
- virtual ~Callback()
- {}
- virtual bool DoCallback(void)
- {
- if (mCallback)
- {
- return mCallback(mUserData);
- }
- return false;
- }
- private:
- bool (*mCallback)(T);
- T mUserData;
- };
- #endif // __CALLBACKHOOK_H__
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