Except.h 3.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /Commando/Code/wwlib/Except.h $*
  25. * *
  26. * $Author:: Steve_t $*
  27. * *
  28. * $Modtime:: 2/07/02 12:28p $*
  29. * *
  30. * $Revision:: 6 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #pragma once
  36. #ifndef EXCEPT_H
  37. #define EXCEPT_H
  38. #ifdef _MSC_VER
  39. #include "win.h"
  40. /*
  41. ** Forward Declarations
  42. */
  43. typedef struct _EXCEPTION_POINTERS EXCEPTION_POINTERS;
  44. typedef struct _CONTEXT CONTEXT;
  45. int Exception_Handler(int exception_code, EXCEPTION_POINTERS *e_info);
  46. int Stack_Walk(unsigned long *return_addresses, int num_addresses, CONTEXT *context = NULL);
  47. bool Lookup_Symbol(void *code_ptr, char *symbol, int &displacement);
  48. void Load_Image_Helper(void);
  49. void Register_Thread_ID(unsigned long thread_id, char *thread_name, bool main = false);
  50. void Unregister_Thread_ID(unsigned long thread_id, char *thread_name);
  51. void Register_Application_Exception_Callback(void (*app_callback)(void));
  52. void Register_Application_Version_Callback(char *(*app_version_callback)(void));
  53. void Set_Exit_On_Exception(bool set);
  54. bool Is_Trying_To_Exit(void);
  55. unsigned long Get_Main_Thread_ID(void);
  56. #if (0)
  57. bool Register_Thread_Handle(unsigned long thread_id, HANDLE thread_handle);
  58. int Get_Num_Thread(void);
  59. HANDLE Get_Thread_Handle(int thread_index);
  60. #endif //(0)
  61. /*
  62. ** Register dump variables. These are used to allow the game to restart from an arbitrary
  63. ** position after an exception occurs.
  64. */
  65. extern unsigned long ExceptionReturnStack;
  66. extern unsigned long ExceptionReturnAddress;
  67. extern unsigned long ExceptionReturnFrame;
  68. typedef struct tThreadInfoType {
  69. char ThreadName[128];
  70. unsigned long ThreadID;
  71. HANDLE ThreadHandle;
  72. bool Main;
  73. } ThreadInfoType;
  74. #endif //_MSC_VER
  75. #endif //EXCEPT_H