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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "FastAllocator.h"
- static FastAllocatorGeneral* generalAllocator; //This general allocator will do all allocations for us.
- FastAllocatorGeneral* FastAllocatorGeneral::Get_Allocator()
- {
- if (!generalAllocator) {
- generalAllocator=reinterpret_cast<FastAllocatorGeneral*>(::malloc(sizeof(FastAllocatorGeneral)));
- new (generalAllocator) FastAllocatorGeneral();
- }
- return generalAllocator;
- }
- FastAllocatorGeneral::FastAllocatorGeneral() : MemoryLeakLogEnabled(false), AllocatedWithMalloc(0), AllocatedWithMallocCount(0), ActualMemoryUsage(0)
- {
- int alloc_size=ALLOC_STEP;
- for (int i=0;i<MAX_ALLOC_SIZE/ALLOC_STEP;++i) {
- allocators[i].Init(alloc_size);
- alloc_size+=ALLOC_STEP;
- }
- }
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