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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * NAME
- * $Archive: /Commando/Code/wwlib/WWCOMUtil.h $
- *
- * DESCRIPTION
- * COM utility functions and macros
- *
- * PROGRAMMER
- * Denzil E. Long, Jr.
- * $Author: Denzil_l $
- *
- * VERSION INFO
- * $Revision: 3 $
- * $Modtime: 8/02/01 3:00p $
- *
- ******************************************************************************/
- #ifndef __WWCOMUTIL_H__
- #define __WWCOMUTIL_H__
- #include <oaidl.h>
- //! Invoke PropertyGet on IDispatch interface.
- HRESULT STDMETHODCALLTYPE Dispatch_GetProperty(IDispatch* object,
- const OLECHAR* propName, VARIANT* result);
- //! Invoke PropertyPut on IDispatch interface.
- HRESULT STDMETHODCALLTYPE Dispatch_PutProperty(IDispatch* object,
- const OLECHAR* propName, VARIANT* propValue);
- //! Invoke Method on IDispatch interface.
- HRESULT STDMETHODCALLTYPE Dispatch_InvokeMethod(IDispatch* object,
- const OLECHAR* methodName, DISPPARAMS* params, VARIANT* result);
- //! Register COM in-process DLL server
- bool RegisterCOMServer(const char* dllName);
- //! Unregister COM in-process DLL server
- bool UnregisterCOMServer(const char* dllName);
- #endif // __WWCOMUTIL_H__
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