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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /G/wwlib/blit.cpp $*
- * *
- * $Author:: Eric_c $*
- * *
- * $Modtime:: 4/15/99 10:13a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * Bit_Blit -- Blit a block of pixels to the destination surface. *
- * Bit_Blit -- Blits data to a surface w/ clipping. *
- * Buffer_Size -- Determines size of buffer for given dimensions. *
- * From_Buffer -- Copy graphic data from a buffer to a surface. *
- * RLE_Blit -- Blits RLE compressed data without extra clipping. *
- * RLE_Blit -- Blits a rectangle of RLE compressed data to a surface. *
- * To_Buffer -- Copies a graphic region into a linear RAM buffer. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "always.h"
- #include "blit.h"
- #include "bsurface.h"
- //#include "rle.h"
- #include "xsurface.h"
- //#include <stdlib.h>
- /***********************************************************************************************
- * Buffer_Size -- Determines size of buffer for given dimensions. *
- * *
- * This routine will determine the byte size of a buffer if it were to hold the pixels *
- * of the dimensions specified. It takes into account the bytes per pixel. *
- * *
- * INPUT: surface -- The surface to base the buffer size calculation upon. *
- * *
- * width -- Pixel width of a graphic region. *
- * *
- * height -- Pixel height of a graphic region. *
- * *
- * OUTPUT: Returns with the number of bytes such a region would consume if it were linearly *
- * packed into a memory buffer. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 02/07/1997 JLB : Created. *
- *=============================================================================================*/
- int Buffer_Size(Surface const & surface, int width, int height)
- {
- return(width * height * surface.Bytes_Per_Pixel());
- }
- /***********************************************************************************************
- * To_Buffer -- Copies a graphic region into a linear RAM buffer. *
- * *
- * This routine will copy the graphic rectangle specified, into a RAM buffer. The size of *
- * the RAM buffer must be big enough to hold the pixel data. Use the Buffer_Size() function *
- * to determine how big it must be. *
- * *
- * INPUT: surface -- The surface to copy the pixel data from. *
- * *
- * rect -- The graphic rectangle to copy from. *
- * *
- * buffer -- Reference to the buffer that will be filled with the pixel data. *
- * *
- * OUTPUT: bool; Was the data copy performed without error? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 02/07/1997 JLB : Created. *
- *=============================================================================================*/
- bool To_Buffer(Surface const & surface, Rect const & rect, Buffer & buffer)
- {
- if (!rect.Is_Valid()) return(false);
- BSurface from(rect.Width, rect.Height, surface.Bytes_Per_Pixel(), buffer);
- return(from.Blit_From(Rect(0, 0, rect.Width, rect.Height), surface, rect));
- }
- /***********************************************************************************************
- * From_Buffer -- Copy graphic data from a buffer to a surface. *
- * *
- * This routine will take pixel data and move it from the specified buffer and into the *
- * surface rectangle specified. It is the counterpart routine of To_Buffer(). *
- * *
- * INPUT: surface -- The surface to store the pixel data to. *
- * *
- * rect -- The destination rectangle to store the pixel data to. *
- * *
- * buffer -- Reference to the buffer that contains the pixel data. *
- * *
- * OUTPUT: bool; Was the pixel data copy performed without error? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 02/07/1997 JLB : Created. *
- *=============================================================================================*/
- bool From_Buffer(Surface & surface, Rect const & rect, Buffer const & buffer)
- {
- if (!rect.Is_Valid()) return(false);
- BSurface from(rect.Width, rect.Height, surface.Bytes_Per_Pixel(), buffer);
- return(surface.Blit_From(rect, from, Rect(0, 0, rect.Width, rect.Height)));
- }
- /***********************************************************************************************
- * Bit_Blit -- Blits data to a surface w/ clipping. *
- * *
- * This routine will take source pixel data and blit it to the surface specified while *
- * also performing clipping on both the source and the destination data. Typical users of *
- * this routine would be to draw shape (sprite) data. *
- * *
- * INPUT: dest -- Destintaion surface rect. This specifies the destination surface and *
- * any coordinate clipping rectangle. *
- * *
- * destrect -- The destination rectangle of the blit. The coordinates are relative *
- * to the destination clipping rectangle. *
- * *
- * source -- Source surface rect. This specifies the source surface as well as any *
- * clipping rectangle it may contain. *
- * *
- * srcrect -- The rectange, relative to the source clipping rectangle, that *
- * specifies the source blit data. It is presumed that the dimensions of *
- * the source rectangle are the same as the destination rectangle. *
- * *
- * blitter -- The blitter to use for moving the source pixels to the destination *
- * surface. *
- * *
- * OUTPUT: bool; Was the blit performed even if it was for only a single pixel. Failure would *
- * indicate that the blit was completely clipped away. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/19/1997 JLB : Created. *
- *=============================================================================================*/
- bool Bit_Blit(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect, Blitter const & blitter)
- {
- return(Bit_Blit(dest, dest.Get_Rect(), destrect, source, source.Get_Rect(), sourcerect, blitter));
- }
- /***********************************************************************************************
- * Bit_Blit -- Blit a block of pixels to the destination surface. *
- * *
- * This routine will blit a block of pixels and perform clipping on the blit as controlled *
- * by the clipping rectangles. *
- * *
- * INPUT: dest -- Surface to blit to. *
- * *
- * dcliprect-- The destination surface clipping rectangle. *
- * *
- * ddrect -- The destination rect of the blit. It is relative to the clipping *
- * rectangle and will be clipped against same. *
- * *
- * source -- The source surface to blit from. *
- * *
- * scliprect-- The source surface clipping rectangle. *
- * *
- * ssrect -- The source rectangle of the blit. It is relative to the source *
- * clipping rectangle and will be clipped against same. *
- * *
- * blitter -- The blitter to use for blitting of this rectangle. *
- * *
- * OUTPUT: bool; Was the blit performed? A 'false' return value would indicate that the *
- * blit was clipped into nothing. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/27/1997 JLB : Created. *
- *=============================================================================================*/
- bool Bit_Blit(Surface & dest, Rect const & dcliprect, Rect const & ddrect, Surface const & source, Rect const & scliprect, Rect const & ssrect, Blitter const & blitter)
- {
- Rect srect = ssrect;
- Rect drect = ddrect;
- bool overlapped = false;
- void * dbuffer = NULL;
- void * sbuffer = NULL;
- /*
- ** Prepare for the blit by performing any clipping as well as fetching pointers into the
- ** pixel buffers. If there were any errors, then this blit cannot be performed.
- */
- if (!XSurface::Prep_For_Blit(dest, dcliprect, drect, source, scliprect, srect, overlapped, dbuffer, sbuffer)) {
- return(false);
- }
- /*
- ** If there is no difference between the width and the stride of the source and
- ** destination surfaces, then the copy can be performed as one huge copy operation.
- ** This is the simplist case and the one that is performed with a full screen
- ** blit.
- */
- if (drect.Width * dest.Bytes_Per_Pixel() == dest.Stride() && dest.Stride() == source.Stride()) {
- int length = MIN(srect.Height*srect.Width, drect.Height*drect.Width);
- if (overlapped) {
- blitter.BlitBackward(dbuffer, sbuffer, length);
- } else {
- blitter.BlitForward(dbuffer, sbuffer, length);
- }
- } else {
- /*
- ** If the rectangles overlap, then the copy must proceed from the
- ** last row to the first rather than the normal direction.
- */
- int sstride = source.Stride();
- int dstride = dest.Stride();
- if (overlapped) {
- sstride = -sstride;
- dstride = -dstride;
- sbuffer = ((char*)sbuffer) + (srect.Height-1) * source.Stride();
- dbuffer = ((char*)dbuffer) + (drect.Height-1) * dest.Stride();
- }
- /*
- ** This perform a line-by-line pixel copy.
- */
- int height = MIN(srect.Height, drect.Height);
- if (overlapped) {
- for (int y = 0; y < height; y++) {
- blitter.BlitBackward(dbuffer, sbuffer, srect.Width);
- dbuffer = (void*)(((char*)dbuffer) + dstride);
- sbuffer = (void*)(((char*)sbuffer) + sstride);
- }
- } else {
- for (int y = 0; y < height; y++) {
- blitter.BlitForward(dbuffer, sbuffer, srect.Width);
- dbuffer = (void*)(((char*)dbuffer) + dstride);
- sbuffer = (void*)(((char*)sbuffer) + sstride);
- }
- }
- }
- dest.Unlock();
- source.Unlock();
- return(true);
- }
- /***********************************************************************************************
- * RLE_Blit -- Blits RLE compressed data without extra clipping. *
- * *
- * This routine will blit a rectangle of RLE compressed data to the specified surface. It *
- * is functionally similar to the other RLE blit routine, but does not use any sub *
- * clipping rectangles. The blit is naturally clipped to the edge of the destination *
- * surface. *
- * *
- * INPUT: dest -- Reference to the destination surface. *
- * *
- * destrect -- The destination rectangle to draw the pixels to. *
- * *
- * source -- Reference to the source RLE surface data. *
- * *
- * sourcerect -- The source rectangle of from the RLE surface to blit from. *
- * *
- * blitter -- Reference to the blitter to perform the blit operation with. *
- * *
- * OUTPUT: bool; Was a blit performed? A 'false' value would mean that the blit has been *
- * clipped into nothing. *
- * *
- * WARNINGS: The dimensions of the source and destination rectangles should be the same *
- * until such time that the blitter can support scaling (as of this writing, it *
- * cannot). *
- * *
- * HISTORY: *
- * 05/27/1997 JLB : Created. *
- *=============================================================================================*/
- bool RLE_Blit(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect, RLEBlitter const & blitter)
- {
- return(RLE_Blit(dest, dest.Get_Rect(), destrect, source, source.Get_Rect(), sourcerect, blitter));
- }
- /***********************************************************************************************
- * RLE_Blit -- Blits a rectangle of RLE compressed data to a surface. *
- * *
- * This routine will blit a rectangle of REL compressed pixel data from a sprite to the *
- * surface specified. Appropriate clipping and coordinate adjustments will occur as *
- * controlled by the parameters. This is the workhorse RLE blit dispatcher routine. *
- * *
- * INPUT: dest -- The destination surface to blit to. *
- * *
- * dcliprect-- The clipping rectangle to use on the destination. Pixels won't be *
- * drawn outside of this rectangle and the destination rect coordinates *
- * are biased to this clipping rectange. *
- * *
- * ddrect -- The destination rectangle of the blit. The upper left coordinates are *
- * biased to the destination clipping rectangle when blitted. Thus, *
- * a dest X,Y position of 0,0 really means the upper left corner of the *
- * destination clipping rectangle. *
- * *
- * source -- The source surface of the RLE compressed data. *
- * *
- * scliprect-- It is quite likely that this will be the full size of the source *
- * surface. *
- * *
- * ssrect -- The source rectangle to blit from within the source surface. It *
- * behaves similarly to the ddrect parameter, but for the source. The *
- * width and height of this rectangle should match the width and height *
- * of the ddrect parameter (scaling is not yet supported). *
- * *
- * blitter -- The blitter to use for this pixel copy. It must be an RLE blitter. *
- * *
- * OUTPUT: bool; Did the blit draw at least one pixel? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/24/1997 JLB : Created. *
- *=============================================================================================*/
- bool RLE_Blit(Surface & dest, Rect const & dcliprect, Rect const & ddrect, Surface const & source, Rect const & scliprect, Rect const & ssrect, RLEBlitter const & blitter)
- {
- Rect srect = ssrect; // Desired source rect.
- Rect drect = ddrect; // Desired destination rect.
- /*
- ** Adjust the desired draw rectangles to account for clipping. This is where the desired rectangles
- ** get clipped to the bounding rectangles of the surfaces.
- */
- if (!Blit_Clip(drect, dcliprect, srect, scliprect)) {
- return(false);
- }
- /*
- ** Determine the top and left skip margins. These require special handling
- ** since the shape is compressed.
- */
- int leftmargin = srect.X - scliprect.X;
- int topmargin = srect.Y - scliprect.Y;
- void * dbuffer = dest.Lock(dcliprect.Top_Left() + drect.Top_Left());
- // void * dbuffer = dest.Lock(Point2D(dcliprect.X + drect.X, dcliprect.Y + drect.Y));
- if (dbuffer == NULL) return(false);
- /*
- ** Lock the source pointer. This must always lock at location 0,0 since
- ** normal pixel offset logic does not work for RLE compressed buffers. If there
- ** is a pixel offset required, it is handled below.
- */
- void * sbuffer = source.Lock();
- if (sbuffer == NULL) {
- dest.Unlock();
- return(false);
- }
- /*
- ** Skip any top margin lines. This must be manually performed on a line
- ** by line basis because the length of each line is Variable.
- */
- while (topmargin > 0) {
- sbuffer = ((unsigned char *)sbuffer) + (*(unsigned short *)sbuffer);
- topmargin--;
- }
- /*
- ** This perform a line-by-line pixel copy.
- */
- int dstride = dest.Stride();
- int height = MIN(srect.Height, drect.Height);
- for (int y = 0; y < height; y++) {
- /*
- ** Blit the correct sub-portion to the destination surface.
- */
- blitter.Blit(dbuffer, ((unsigned short *)sbuffer)+1, srect.Width, leftmargin);
- /*
- ** Advance the source and dest pointers for the next line processing.
- */
- sbuffer = ((unsigned char *)sbuffer) + (*(unsigned short *)sbuffer);
- dbuffer = (void*)(((char*)dbuffer) + dstride);
- }
- dest.Unlock();
- source.Unlock();
- return(true);
- }
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