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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/wwlib/blit.h $*
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 5/04/01 7:49p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef BLIT_H
- #define BLIT_H
- #include "blitter.h"
- #include "buff.h"
- #include "trect.h"
- #include "surface.h"
- bool Bit_Blit(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect, Blitter const & blitter);
- bool RLE_Blit(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect, RLEBlitter const & blitter);
- //bool Bit_Blit(SurfaceRect & dest, Rect const & ddrect, SurfaceRect const & source, Rect const & ssrect, Blitter const & blitter);
- //bool RLE_Blit(SurfaceRect & dest, Rect const & ddrect, SurfaceRect const & source, Rect const & ssrect, RLEBlitter const & blitter);
- bool Bit_Blit(Surface & dest, Rect const & dcliprect, Rect const & ddrect, Surface const & source, Rect const & scliprect, Rect const & ssrect, Blitter const & blitter);
- bool RLE_Blit(Surface & dest, Rect const & dcliprect, Rect const & ddrect, Surface const & source, Rect const & scliprect, Rect const & ssrect, RLEBlitter const & blitter);
- int Buffer_Size(Surface & surface, int width, int height);
- bool To_Buffer(Surface const & surface, Rect const & rect, Buffer & buffer);
- bool From_Buffer(Surface & surface, Rect const & rect, Buffer const & buffer);
- #endif
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