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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/wwlib/blitter.h $*
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 5/04/01 7:48p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- #ifndef BLITTER_H
- #define BLITTER_H
- /*
- ** This is the interface class to the blitter object. The blitter object handles moving
- ** pixels. That's all it does. For every type of pixel translation, there should be a
- ** blitter object created that supports this interface. The blit blitting routines will
- ** call the appropriate method as the pixel are being processed.
- */
- class Blitter {
- public:
- /*
- ** Blits from source to dest (starts at first pixel). This is the preferred
- ** method of pixel blitting and this routine will be called 99% of the time under
- ** normal circumstances.
- */
- virtual void BlitForward(void * dest, void const * source, int length) const = 0;
- /*
- ** Copies the pixel in reverse order. This only required if the source and dest
- ** pixel regions overlap in a certain way. This routine will rarely be called.
- */
- virtual void BlitBackward(void * dest, void const * source, int length) const = 0;
- /*
- ** This routine calls the appropriate blit routine. A proper overlap check cannot
- ** be performed by this routine because the pixel size information is not present.
- ** as such, you should call the appropriate blit routine rather than letting this
- ** routine perform the check and call.
- */
- void Blit(void * dest, void const * source, int length) const {if (dest < source) BlitBackward(dest, source, length); else BlitForward(dest, source, length);}
- };
- /*
- ** This is the blitter object interface for dealing with RLE compressed pixel data. For
- ** every type of RLE compressed blitter operation desired, there would be an object created
- ** that supports this interface.
- */
- class RLEBlitter {
- public:
- /*
- ** Blits from the RLE compressed source to the destination buffer. An optional
- ** leading pixel skip value can be supplied when a sub-section of an RLE
- ** compressed pixel sequence is desired. This is necessary because RLE decompression
- ** must begin at the start of the compressed data sequence.
- */
- virtual void Blit(void * dest, void const * source, int length, int leadskip=0) const = 0;
- };
- #endif
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