bsurface.h 3.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /G/wwlib/bsurface.h $*
  25. * *
  26. * $Author:: Eric_c $*
  27. * *
  28. * $Modtime:: 4/02/99 11:59a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if _MSC_VER >= 1000
  36. #pragma once
  37. #endif // _MSC_VER >= 1000
  38. #ifndef BSURFACE_H
  39. #define BSURFACE_H
  40. #include "buff.h"
  41. #include "xsurface.h"
  42. /*
  43. ** This class handles a simple surface that exists in system RAM.
  44. */
  45. class BSurface : public XSurface
  46. {
  47. public:
  48. BSurface(int width, int height, int bbp, void * buffer=NULL) :
  49. XSurface(width, height),
  50. BBP(bbp),
  51. Buff(buffer, width * height * bbp)
  52. {
  53. }
  54. /*
  55. ** Gets and frees a direct pointer to the buffer.
  56. */
  57. virtual void * Lock(Point2D point = Point2D(0, 0)) const
  58. {
  59. XSurface::Lock();
  60. return(((char*)Buff.Get_Buffer()) + point.Y * Stride() + point.X * Bytes_Per_Pixel());
  61. }
  62. /*
  63. ** Queries information about the surface.
  64. */
  65. virtual int Bytes_Per_Pixel(void) const {return(BBP);}
  66. virtual int Stride(void) const {return(Get_Width() * BBP);}
  67. protected:
  68. /*
  69. ** Recorded bytes per pixel (used when determining pixel positions).
  70. */
  71. int BBP;
  72. /*
  73. ** Tracks the buffer that this surface represents.
  74. */
  75. Buffer Buff;
  76. };
  77. #endif