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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /G/wwlib/bsurface.h $*
- * *
- * $Author:: Eric_c $*
- * *
- * $Modtime:: 4/02/99 11:59a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- #ifndef BSURFACE_H
- #define BSURFACE_H
- #include "buff.h"
- #include "xsurface.h"
- /*
- ** This class handles a simple surface that exists in system RAM.
- */
- class BSurface : public XSurface
- {
- public:
- BSurface(int width, int height, int bbp, void * buffer=NULL) :
- XSurface(width, height),
- BBP(bbp),
- Buff(buffer, width * height * bbp)
- {
- }
-
- /*
- ** Gets and frees a direct pointer to the buffer.
- */
- virtual void * Lock(Point2D point = Point2D(0, 0)) const
- {
- XSurface::Lock();
- return(((char*)Buff.Get_Buffer()) + point.Y * Stride() + point.X * Bytes_Per_Pixel());
- }
- /*
- ** Queries information about the surface.
- */
- virtual int Bytes_Per_Pixel(void) const {return(BBP);}
- virtual int Stride(void) const {return(Get_Width() * BBP);}
- protected:
- /*
- ** Recorded bytes per pixel (used when determining pixel positions).
- */
- int BBP;
- /*
- ** Tracks the buffer that this surface represents.
- */
- Buffer Buff;
- };
- #endif
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