| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /G/wwlib/BUFF.H $*
- * *
- * $Author:: Eric_c $*
- * *
- * $Modtime:: 4/02/99 11:59a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- #ifndef CCBUFF_H
- #define CCBUFF_H
- /*
- ** The "bool" integral type was defined by the C++ committee in
- ** November of '94. Until the compiler supports this, use the following
- ** definition.
- */
- #include "bool.h"
- /*
- ** A general purpose buffer pointer handler object. It holds not only the pointer to the
- ** buffer, but its size as well. By using this class instead of separate pointer and size
- ** values, function interfaces and algorithms become simpler to manage and understand.
- */
- class Buffer {
- public:
- Buffer(char * ptr, long size=0);
- Buffer(void * ptr=0, long size=0);
- Buffer(void const * ptr, long size=0);
- Buffer(long size);
- Buffer(Buffer const & buffer);
- ~Buffer(void);
- Buffer & operator = (Buffer const & buffer);
- operator void * (void) const {return(BufferPtr);}
- operator char * (void) const {return((char *)BufferPtr);}
- void Reset(void);
- void * Get_Buffer(void) const {return(BufferPtr);}
- long Get_Size(void) const {return(Size);}
- bool Is_Valid(void) const {return(BufferPtr != 0);}
- protected:
- /*
- ** Pointer to the buffer memory.
- */
- void * BufferPtr;
- /*
- ** The size of the buffer memory.
- */
- long Size;
- /*
- ** Was the buffer allocated by this class? If so, then this class
- ** will be responsible for freeing the buffer.
- */
- bool IsAllocated;
- };
- #endif
|