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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/wwlib/bufffile.cpp $*
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 9/13/01 7:15p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "always.h"
- #include "bufffile.h"
- #include "wwdebug.h"
- #include <string.h>
- int BufferedFileClass::_DesiredBufferSize = 1024*16;
- /***********************************************************************************************
- * BufferedFileClass::BufferedFileClass -- Default constructor for a file object. *
- *=============================================================================================*/
- BufferedFileClass::BufferedFileClass(void) :
- RawFileClass(),
- Buffer( NULL ),
- BufferSize( 0 ),
- BufferAvailable( 0 ),
- BufferOffset( 0 )
- {
- }
- /***********************************************************************************************
- * BufferedFileClass::BufferedFileClass -- Simple constructor for a file object. *
- *=============================================================================================*/
- BufferedFileClass::BufferedFileClass(char const * filename) :
- RawFileClass( filename ),
- Buffer( NULL ),
- BufferSize( 0 ),
- BufferAvailable( 0 ),
- BufferOffset( 0 )
- {
- }
- /***********************************************************************************************
- * BufferedFileClass::~BufferedFileClass -- Default deconstructor for a file object. *
- *=============================================================================================*/
- BufferedFileClass::~BufferedFileClass(void)
- {
- Reset_Buffer();
- }
- /***********************************************************************************************
- * BufferedFileClass::Close -- Perform a closure of the file. *
- *=============================================================================================*/
- void BufferedFileClass::Close(void)
- {
- BASECLASS::Close();
- Reset_Buffer();
- }
- /***********************************************************************************************
- * BufferedFileClass::Read -- Reads the specified number of bytes into a memory buffer. *
- * *
- * This routine will read the specified number of bytes and place the data into the buffer *
- * indicated. It is legal to call this routine with a request for more bytes than are in *
- * the file. This condition can result in fewer bytes being read than requested. Determine *
- * this by examining the return value. *
- * *
- * INPUT: buffer -- Pointer to the buffer to read data into. If NULL is passed, no read *
- * is performed. *
- * *
- * size -- The number of bytes to read. If NULL is passed, then no read is *
- * performed. *
- * *
- * OUTPUT: Returns with the number of bytes read into the buffer. If this number is less *
- * than requested, it indicates that the file has been exhausted. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 10/18/1994 JLB : Created. *
- *=============================================================================================*/
- int BufferedFileClass::Read(void * buffer, int size)
- {
- int read = 0;
- // If there is anything in the buffer, copy it in.
- if ( BufferAvailable > 0 ) {
- int amount = min( size, BufferAvailable );
- ::memcpy( buffer, &Buffer[BufferOffset], amount );
- BufferAvailable -= amount;
- BufferOffset += amount;
- size -= amount;
- buffer = (char *)buffer + amount;
- read += amount;
- }
- if ( size == 0 ) {
- return read;
- }
- // We need to get a copy of the _DesiredBufferSize into
- // a local variable to protect us from modifications
- // from another thread. Otherwise, we could pass the test
- // (size > amount) below, only to allocate a buffer that's
- // too small in the next block. (DRM, 04/20/01)
- int desired_buffer_size = _DesiredBufferSize;
- // If we need more than the buffer will hold, just read it
- int amount = BufferSize;
- if ( amount == 0 ) {
- amount = desired_buffer_size;
- }
- if ( size > amount ) {
- return BASECLASS::Read( buffer, size ) + read;
- }
- // If we dont have a buffer, get one
- if ( BufferSize == 0 ) {
- BufferSize = desired_buffer_size;
- Buffer = new unsigned char [BufferSize];
- BufferAvailable = 0;
- BufferOffset = 0;
- }
- // Fill the buffer
- if ( BufferAvailable == 0 ) {
- BufferAvailable = BASECLASS::Read( Buffer, BufferSize );
- BufferOffset = 0;
- }
- // If there is anything in the buffer, copy it in.
- if ( BufferAvailable > 0 ) {
- int amount = min( size, BufferAvailable );
- ::memcpy( buffer, &Buffer[BufferOffset], amount );
- BufferAvailable -= amount;
- BufferOffset += amount;
- read += amount;
- }
- return read;
- }
- /***********************************************************************************************
- * BufferedFileClass::Write -- Writes the specified data to the buffer specified. *
- * *
- * This routine will write the data specified to the file. *
- * *
- * INPUT: buffer -- The buffer that holds the data to write. *
- * *
- * size -- The number of bytes to write to the file. *
- * *
- * OUTPUT: Returns with the number of bytes written to the file. This routine catches the *
- * case of a disk full condition, so this routine will always return with the number *
- * matching the size request. *
- * *
- * WARNINGS: A fatal file condition could cause this routine to never return. *
- * *
- * HISTORY: *
- * 10/18/1994 JLB : Created. *
- *=============================================================================================*/
- int BufferedFileClass::Write(void const * buffer, int size)
- {
- if ( BufferSize != 0 ) {
- WWASSERT( 0 );
- }
- return BASECLASS::Write( buffer, size );
- }
- /***********************************************************************************************
- * BufferedFileClass::Seek -- Reposition the file pointer as indicated. *
- * *
- * Use this routine to move the filepointer to the position indicated. It can move either *
- * relative to current position or absolute from the beginning or ending of the file. This *
- * routine will only return if it successfully performed the seek. *
- * *
- * INPUT: pos -- The position to seek to. This is interpreted as relative to the position *
- * indicated by the "dir" parameter. *
- * *
- * dir -- The relative position to relate the seek to. This can be either SEEK_SET *
- * for the beginning of the file, SEEK_CUR for the current position, or *
- * SEEK_END for the end of the file. *
- * *
- * OUTPUT: This routine returns the position that the seek ended up at. *
- * *
- * WARNINGS: If there was a file error, then this routine might never return. *
- * *
- * HISTORY: *
- * 10/18/1994 JLB : Created. *
- *=============================================================================================*/
- int BufferedFileClass::Seek(int pos, int dir)
- {
- if ( (dir != SEEK_CUR) || (pos < 0) ) {
- Reset_Buffer();
- }
- // If not buffered, pass through
- if ( BufferAvailable == 0 ) {
- return BASECLASS::Seek( pos, dir );
- }
- // use up what we can of the buffer
- int amount = min( pos, BufferAvailable );
- pos -= amount;
- BufferAvailable -= amount;
- BufferOffset += amount;
- return BASECLASS::Seek( pos, dir ) - BufferAvailable;
- }
- /*
- **
- */
- void BufferedFileClass::Reset_Buffer( void )
- {
- if ( Buffer != NULL ) {
- delete [] Buffer;
- Buffer = NULL;
- BufferSize = 0;
- BufferAvailable = 0;
- BufferOffset = 0;
- }
- }
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