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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : critsection.cpp *
- * *
- * $Archive:: /Commando/Code/wwlib/critsection.cpp $*
- * *
- * Original Author:: Hector Yee *
- * *
- * $Author:: Hector_y $*
- * *
- * $Modtime:: 3/14/01 4:04p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "critsection.h"
- CriticalSectionClass::CriticalSectionClass():
- inside(false)
- {
- #ifndef _UNIX
- InitializeCriticalSection(&Bar);
- #endif
- }
- CriticalSectionClass::~CriticalSectionClass()
- {
- #ifndef _UNIX
- DeleteCriticalSection(&Bar);
- #endif
- }
- void CriticalSectionClass::Enter()
- {
- WWASSERT(inside==false);
- #ifndef _UNIX
- EnterCriticalSection(&Bar);
- inside=true;
- #endif
- }
- void CriticalSectionClass::Exit()
- {
- WWASSERT(inside==true);
- #ifndef _UNIX
- inside=false;
- LeaveCriticalSection(&Bar);
- #endif
- }
- CriticalSectionClass::LockClass::LockClass(CriticalSectionClass &c):
- crit(c)
- {
- crit.Enter();
- }
- CriticalSectionClass::LockClass::~LockClass()
- {
- crit.Exit();
- }
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