| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : critsection.h *
- * *
- * $Archive:: /Commando/Code/wwlib/critsection.h $*
- * *
- * Original Author:: Hector Yee *
- * *
- * $Author:: Hector_y $*
- * *
- * $Modtime:: 3/14/01 4:04p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CRIT_SECTION
- #define CRIT_SECTION
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #include "always.h"
- #include "wwdebug.h"
- #include <windows.h>
- class CriticalSectionClass
- {
- public:
- CriticalSectionClass();
- ~CriticalSectionClass();
- class LockClass
- {
- CriticalSectionClass& crit;
- public:
- // In order to enter a critical section create a local
- // instance of LockClass with critical section as a parameter.
- LockClass(CriticalSectionClass& c);
- ~LockClass();
- private:
- LockClass &operator=(const LockClass&) { return(*this); }
- };
- friend LockClass;
- private:
- CRITICAL_SECTION Bar;
- bool inside;
- void Enter();
- void Exit();
- };
- #endif
|