critsection.h 3.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : critsection.h *
  23. * *
  24. * $Archive:: /Commando/Code/wwlib/critsection.h $*
  25. * *
  26. * Original Author:: Hector Yee *
  27. * *
  28. * $Author:: Hector_y $*
  29. * *
  30. * $Modtime:: 3/14/01 4:04p $*
  31. * *
  32. * $Revision:: 1 $*
  33. * *
  34. *---------------------------------------------------------------------------------------------*
  35. * Functions: *
  36. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  37. #ifndef CRIT_SECTION
  38. #define CRIT_SECTION
  39. #if defined(_MSC_VER)
  40. #pragma once
  41. #endif
  42. #include "always.h"
  43. #include "wwdebug.h"
  44. #include <windows.h>
  45. class CriticalSectionClass
  46. {
  47. public:
  48. CriticalSectionClass();
  49. ~CriticalSectionClass();
  50. class LockClass
  51. {
  52. CriticalSectionClass& crit;
  53. public:
  54. // In order to enter a critical section create a local
  55. // instance of LockClass with critical section as a parameter.
  56. LockClass(CriticalSectionClass& c);
  57. ~LockClass();
  58. private:
  59. LockClass &operator=(const LockClass&) { return(*this); }
  60. };
  61. friend LockClass;
  62. private:
  63. CRITICAL_SECTION Bar;
  64. bool inside;
  65. void Enter();
  66. void Exit();
  67. };
  68. #endif