data.h 2.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /G/wwlib/data.h $*
  25. * *
  26. * $Author:: Eric_c $*
  27. * *
  28. * $Modtime:: 4/02/99 11:59a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if _MSC_VER >= 1000
  36. #pragma once
  37. #endif // _MSC_VER >= 1000
  38. #ifndef DATA_H
  39. #define DATA_H
  40. #include "buff.h"
  41. #include "iff.h"
  42. #include "win.h"
  43. #include "wwfile.h"
  44. #define TXT_NONE 0
  45. int Load_Picture(FileClass &file, Buffer & scratchbuf, Buffer & destbuf, unsigned char * palette, PicturePlaneType format);
  46. void * Load_Alloc_Data(FileClass & file);
  47. long Load_Uncompress(FileClass & file, Buffer & uncomp_buff, Buffer & dest_buff, void * reserved_data);
  48. char const * Fetch_String(int id);
  49. void const * Fetch_Resource(LPCSTR resname, LPCSTR restype);
  50. #endif