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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/Library/dib.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 7/26/97 11:33a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef DIB_H
- #define DIB_H
- #include "always.h"
- #include "bsurface.h"
- #include "palette.h"
- #include "win.h"
- class DIB8Class
- {
- public:
- DIB8Class(HWND hwnd,int width, int height, PaletteClass & pal);
- ~DIB8Class(void);
- HBITMAP Get_Handle() { return Handle; }
- int Get_Width(void) { return Width; }
- int Get_Height(void) { return Height; }
- Surface & Get_Surface(void) { return *Surface; }
- void Clear(unsigned char color);
- private:
- bool IsZombie; // object constructor failed, its a living-dead object!
- BITMAPINFO * Info; // info used in creating the dib + the palette.
- HBITMAP Handle; // handle to the actual dib
- unsigned char * Pixels; // address of memory containing the pixel data
- int Width; // width of the dib
- int Height; // height of the dib
- unsigned char * PixelBase; // address of upper left pixel (this and DIBPitch abstract up/down DIBS)
- int Pitch; // offset from DIBPixelBase to next row (can be negative for bottom-up DIBS)
- BSurface * Surface; // Bsurface wrapped around the pixel buffer.
- };
- #endif /*DIB_H*/
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