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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/wwlib/ffactory.cpp $*
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 8/24/01 11:50a $*
- * *
- * $Revision:: 17 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "ffactory.h"
- #include "rawfile.h"
- #include "bufffile.h"
- #include "realcrc.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include <assert.h>
- #include <string.h>
- /*
- ** Statics
- ** NOTE: If _TheFileFactory is ever changed to point to an object of a different class which does
- ** not derive from SimpleFileFactoryClass, _TheSimpleFileFactory should be set to NULL.
- */
- SimpleFileFactoryClass _DefaultFileFactory;
- FileFactoryClass * _TheFileFactory = &_DefaultFileFactory;
- SimpleFileFactoryClass * _TheSimpleFileFactory = &_DefaultFileFactory;
- SimpleFileFactoryClass _DefaultWritingFileFactory;
- FileFactoryClass * _TheWritingFileFactory = &_DefaultWritingFileFactory;
- /*
- **
- */
- file_auto_ptr::file_auto_ptr(FileFactoryClass *fac, const char *filename) :
- _Ptr(NULL), _Fac(fac)
- {
- assert(_Fac);
- _Ptr=_Fac->Get_File(filename);
- if ( _Ptr == NULL ) {
- _Ptr = new BufferedFileClass();
- }
- }
- file_auto_ptr::~file_auto_ptr()
- {
- _Fac->Return_File(_Ptr);
- }
- /*
- ** RawFileFactoryClass implementation
- */
- FileClass * RawFileFactoryClass::Get_File( char const *filename )
- {
- return new RawFileClass( filename );
- }
- void RawFileFactoryClass::Return_File( FileClass *file )
- {
- delete file;
- }
- /*
- ** SimpleFileFactoryClass implementation
- */
- SimpleFileFactoryClass::SimpleFileFactoryClass( void ) :
- IsStripPath( false ),
- Mutex( )
- {
- }
- void SimpleFileFactoryClass::Get_Sub_Directory( StringClass& new_dir ) const
- {
- // BEGIN SERIALIZATION
- // We cannot return a const char * here because the StringClass
- // may reallocate its buffer during a call to Set_Sub_Directory.
- // I opted to return a StringClass instead of a reference to
- // StringClass because it seems like that would behave more
- // reasonably. (no sudden changes from or to empty string in
- // the middle of a calling function.) (DRM, 04/19/01)
- // Jani: Returning a StringClass object causes a memory allocation
- // and release so it is better to take a reference to the
- // destination StringClass object and modify that.
- CriticalSectionClass::LockClass lock(Mutex);
- new_dir=SubDirectory;
- // END SERIALIZATION
- }
- void SimpleFileFactoryClass::Set_Sub_Directory( const char * sub_directory )
- {
- // BEGIN SERIALIZATION
- // StringClass makes no guarantees on the atomicity of assignment.
- // Just to be safe, we lock before executing the assignment code.
- // (DRM, 04/19/01)
- CriticalSectionClass::LockClass lock(Mutex);
- SubDirectory = sub_directory;
- // END SERIALIZATION
- }
- void SimpleFileFactoryClass::Prepend_Sub_Directory( const char * sub_directory )
- {
- int sub_len = strlen(sub_directory);
- // Overflow prevention
- if (sub_len > 1021) {
- WWASSERT(0);
- return;
- } else if (sub_len < 1) {
- return;
- }
- // Ensure sub_directory ends with a slash, and append a semicolon
- char temp_sub_dir[1024];
- strcpy(temp_sub_dir, sub_directory);
- if (temp_sub_dir[sub_len - 1] != '\\') {
- temp_sub_dir[sub_len] = '\\';
- temp_sub_dir[sub_len + 1] = 0;
- sub_len++;
- }
- temp_sub_dir[sub_len] = ';';
- temp_sub_dir[sub_len + 1] = 0;
- // BEGIN SERIALIZATION
- // StringClass makes no guarantees on the atomicity of concatenation.
- // Just to be safe, we lock before executing the concatenation code.
- // (NH, 04/23/01)
- CriticalSectionClass::LockClass lock(Mutex);
- SubDirectory = temp_sub_dir + SubDirectory;
- // END SERIALIZATION
- }
- void SimpleFileFactoryClass::Append_Sub_Directory( const char * sub_directory )
- {
- int sub_len = strlen(sub_directory);
- // Overflow prevention
- if (sub_len > 1022) {
- WWASSERT(0);
- return;
- } else if (sub_len < 1) {
- return;
- }
- // Ensure sub_directory ends with a slash
- char temp_sub_dir[1024];
- strcpy(temp_sub_dir, sub_directory);
- if (temp_sub_dir[sub_len - 1] != '\\') {
- temp_sub_dir[sub_len] = '\\';
- temp_sub_dir[sub_len + 1] = 0;
- sub_len++;
- }
- // BEGIN SERIALIZATION
- // We are doing various dependent operations on SubDirectory.
- // Just to be safe, we lock before this section.
- // (NH, 04/23/01)
- CriticalSectionClass::LockClass lock(Mutex);
- // Ensure a trailing semicolon is present, unless the directory list is empty
- int len = SubDirectory.Get_Length();
- if (len && SubDirectory[len - 1] != ';') {
- SubDirectory += ';';
- }
- SubDirectory += temp_sub_dir;
- // END SERIALIZATION
- }
- /*
- ** Is_Full_Path
- */
- static bool
- Is_Full_Path (const char *path)
- {
- bool retval = false;
- if (path != NULL && path[0] != 0) {
-
- // Check for drive designation
- retval = bool(path[1] == ':');
- // Check for network path
- retval |= bool((path[0] == '\\') && (path[1] == '\\'));
- }
- return retval;
- }
- /*
- **
- */
- FileClass * SimpleFileFactoryClass::Get_File( char const *filename )
- {
- // strip off the path (if needed). Note that if path stripping is off, and the requested file
- // has a path in its name, and the current subdirectory is not empty, the paths will just be
- // concatenated which may not produce reasonable results.
- StringClass stripped_name(true);
- if (IsStripPath) {
- const char * ptr = ::strrchr( filename, '\\' );
- if (ptr != 0) {
- ptr++;
- stripped_name = ptr;
- } else {
- stripped_name = filename;
- }
- } else {
- stripped_name = filename;
- }
- RawFileClass *file = new BufferedFileClass();// new RawWritingFileClass();
- assert( file );
- //
- // Do we need to find the path for this file request?
- //
- StringClass new_name(stripped_name,true);
- if (Is_Full_Path ( new_name ) == false) {
- // BEGIN SERIALIZATION
- // We need to lock here because we are using the contents of SubDirectory
- // in two places. I'd rather be overly cautious about the implementation
- // of StringClass and wrap all calls to it. We can optimize later if this
- // proves too slow. (DRM, 04/19/01)
- CriticalSectionClass::LockClass lock(Mutex);
- if (!SubDirectory.Is_Empty()) {
- //
- // SubDirectory may contain a semicolon seperated search path...
- // If the file doesn't exist, we'll set the path to the last dir in
- // the search path. Therefore newly created files will always go in the
- // last dir in the search path.
- //
- StringClass subdir(SubDirectory,true);
- if (strchr(subdir,';'))
- {
- char *tokstart=subdir.Peek_Buffer();
- const char *tok;
- while((tok=strtok(tokstart, ";")) != NULL) {
- tokstart=NULL;
- new_name.Format("%s%s",tok,stripped_name.Peek_Buffer());
- file->Set_Name( new_name ); // Call Set_Name to force an allocated name
- if (file->Open()) {
- file->Close();
- break;
- }
- }
- } else {
- new_name.Format("%s%s",SubDirectory,stripped_name);
- }
- }
- // END SERIALIZATION
- }
-
- file->Set_Name( new_name ); // Call Set_Name to force an allocated name
- return file;
- }
- void SimpleFileFactoryClass::Return_File( FileClass *file )
- {
- delete file;
- }
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