font.h 3.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /Commando/Code/wwlib/font.h $*
  25. * *
  26. * $Author:: Byon_g $*
  27. * *
  28. * $Modtime:: 11/28/00 2:40p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if _MSC_VER >= 1000
  36. #pragma once
  37. #endif // _MSC_VER >= 1000
  38. #ifndef FONT_H
  39. #define FONT_H
  40. #include "convert.h"
  41. #include "point.h"
  42. #include "trect.h"
  43. #include <stddef.h>
  44. class Surface;
  45. /*
  46. ** A font object represent the data that comprises the individual characters as well
  47. ** as drawing text in the font to a surface. This is an abstract base class that is to be
  48. ** derived into a concrete version.
  49. */
  50. class FontClass {
  51. public:
  52. virtual ~FontClass(void) {}
  53. virtual int Char_Pixel_Width(char c) const = 0;
  54. virtual int String_Pixel_Width(char const * string) const = 0;
  55. virtual int Get_Width(void) const = 0;
  56. virtual int Get_Height(void) const = 0;
  57. virtual Point2D Print(char const * string, Surface & surface, Rect const & cliprect, Point2D const & point, ConvertClass const & converter, unsigned char const * remap=NULL) const = 0;
  58. virtual int Set_XSpacing(int x) = 0;
  59. virtual int Set_YSpacing(int y) = 0;
  60. };
  61. #endif