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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/wwlib/font.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 11/28/00 2:40p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- #ifndef FONT_H
- #define FONT_H
- #include "convert.h"
- #include "point.h"
- #include "trect.h"
- #include <stddef.h>
- class Surface;
- /*
- ** A font object represent the data that comprises the individual characters as well
- ** as drawing text in the font to a surface. This is an abstract base class that is to be
- ** derived into a concrete version.
- */
- class FontClass {
- public:
- virtual ~FontClass(void) {}
- virtual int Char_Pixel_Width(char c) const = 0;
- virtual int String_Pixel_Width(char const * string) const = 0;
- virtual int Get_Width(void) const = 0;
- virtual int Get_Height(void) const = 0;
- virtual Point2D Print(char const * string, Surface & surface, Rect const & cliprect, Point2D const & point, ConvertClass const & converter, unsigned char const * remap=NULL) const = 0;
- virtual int Set_XSpacing(int x) = 0;
- virtual int Set_YSpacing(int y) = 0;
- };
- #endif
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