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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /VSS_Sync/wwlib/hash.cpp 3 10/17/00 4:48p Vss_sync $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G 3D Library *
- * *
- * $Archive:: /VSS_Sync/wwlib/hash.cpp $*
- * *
- * Author:: Greg_h *
- * *
- * $Modtime:: 10/16/00 11:42a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "hash.h"
- #include "wwdebug.h"
- #include "realcrc.h"
- #ifdef _UNIX
- #include "osdep.h"
- #endif
- #include <string.h>
- /*
- ** HashTableClass
- */
- HashTableClass::HashTableClass( int size ) :
- HashTableSize( size )
- {
- // Assert HashTableSize is a power of 2
- WWASSERT( (HashTableSize & (HashTableSize-1)) == 0 );
- // Allocate and clear the table
- HashTable = new HashableClass * [ HashTableSize ];
- Reset();
- }
- HashTableClass::~HashTableClass( void )
- {
- // If we need to, free the hash table
- if ( HashTable != NULL) {
- delete [] HashTable;
- HashTable = NULL;
- }
- }
- void HashTableClass::Reset( void )
- {
- for ( int i = 0; i < HashTableSize; i++ ) {
- HashTable[i] = NULL;
- }
- }
- void HashTableClass::Add( HashableClass * entry )
- {
- WWASSERT( entry != NULL);
- int index = Hash( entry->Get_Key() );
- WWASSERT( entry->NextHash == NULL );
- entry->NextHash = HashTable[ index ];
- HashTable[ index ] = entry;
- }
- bool HashTableClass::Remove( HashableClass * entry )
- {
- WWASSERT(entry != NULL);
- // Find in the hash table.
- const char *key = entry->Get_Key();
- int index = Hash( key );
- if ( HashTable[ index ] != NULL ) {
- // Special check for first entry
- if ( HashTable[ index ] == entry ) {
- HashTable[ index ] = entry->NextHash;
- return true;
- }
- // Search the list for the entry, and remove it
- HashableClass * node = HashTable[ index ];
- while ( node->NextHash != NULL ) {
- if ( node->NextHash == entry ) {
- node->NextHash = entry->NextHash;
- return true;
- }
- node = node->NextHash;
- }
- }
- return false;
- }
- HashableClass * HashTableClass::Find( const char * key )
- {
- // Find in the hash table.
- int index = Hash( key );
- for ( HashableClass * node = HashTable[ index ]; node != NULL; node = node->NextHash ) {
- if ( ::stricmp( node->Get_Key(), key ) == 0 ) {
- return node;
- }
- }
- return NULL;
- }
- int HashTableClass::Hash( const char * key )
- {
- return CRC_Stringi( key ) & (HashTableSize-1);
- }
- /*
- **
- */
- void HashTableIteratorClass::First(void)
- {
- Index = 0;
- NextEntry = Table.HashTable[ Index ];
- Advance_Next();
- Next(); // Accept the next we found, and go to the next next
- }
- void HashTableIteratorClass::Next(void)
- {
- CurrentEntry = NextEntry;
- if ( NextEntry != NULL ) {
- NextEntry = NextEntry->NextHash;
- Advance_Next();
- }
- }
- void HashTableIteratorClass::Advance_Next(void)
- {
- while ( NextEntry == NULL ) {
- Index++;
- if ( Index >= Table.HashTableSize ) {
- return; // Done!
- }
- NextEntry = Table.HashTable[ Index ];
- }
- }
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