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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/wwlib/hash.h 2 6/15/00 10:53a Byon_g $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G 3D Library *
- * *
- * $Archive:: /Commando/Code/wwlib/hash.h $*
- * *
- * Author:: Greg_h *
- * *
- * $Modtime:: 6/15/00 9:43a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef HASH_H
- #define HASH_H
- #include "always.h"
- class HashTableIteratorClass;
- /*
- ** HashableClass
- */
- class HashableClass {
- public:
- HashableClass( void ) : NextHash( NULL ) {}
- virtual ~HashableClass( void ) {}
- virtual const char * Get_Key( void ) = 0;
- private:
- HashableClass * NextHash;
- friend class HashTableClass;
- friend class HashTableIteratorClass;
- };
- /*
- ** HashTableClass
- */
- class HashTableClass {
- public:
- HashTableClass( int size );
- ~HashTableClass( void );
- void Reset( void );
- void Add( HashableClass * entry );
- bool Remove( HashableClass * entry );
- HashableClass * Find( const char * key );
- private:
- // HashTableSize MUST be a power of two
- int HashTableSize;
- HashableClass * * HashTable;
- // Convert key to a table index
- int Hash( const char * key );
- friend class HashTableIteratorClass;
- };
- /*
- **
- */
- class HashTableIteratorClass
- {
- public:
- HashTableIteratorClass( HashTableClass & table ) : Table( table ) {}
- virtual ~HashTableIteratorClass( void ) {}
- void First( void );
- void Next( void );
- bool Is_Done( void ) { return CurrentEntry == NULL; }
- HashableClass * Get_Current( void ) { return CurrentEntry; }
- private:
- const HashTableClass & Table;
- int Index;
- HashableClass * CurrentEntry;
- HashableClass * NextEntry;
- void Advance_Next( void );
- };
- #endif // HASH_H
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