| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/wwlib/hashtemplate.h $*
- * *
- * Author:: Greg_h *
- * *
- * $Modtime:: 11/19/01 12:16p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef HASH_TEMPLATE_H
- #define HASH_TEMPLATE_H
- #include "always.h"
- #include "wwstring.h"
- // Class for providing hash values
- template <class Key> class HashTemplateKeyClass
- {
- public:
- static inline unsigned int Get_Hash_Value (const Key& k);
- };
- // Default hash function for data types that can be cast into an unsigned int
- template <class Key> inline unsigned int HashTemplateKeyClass<Key>::Get_Hash_Value (const Key& k)
- {
- unsigned int hval = *((const unsigned int*)(&k));
- hval = hval + (hval>>5) + (hval>>10) + (hval >> 20);
- return hval;
- }
- // Specialization for floating point hash values (as the default dword-
- // casting yields a very bad hash function)
- template <> inline unsigned int HashTemplateKeyClass<float>::Get_Hash_Value (const float& s)
- {
- unsigned int z = *((const unsigned int*)(&s));
- return ((z>>22)+(z>>12)+(z));
- }
- // Hash class
- template <class KeyType, class ValueType>
- class HashTemplateClass
- {
- struct Entry;
- public:
- enum
- {
- NIL = -1 // internal enumeration for representing a NULL link
- };
- HashTemplateClass(void);
- ~HashTemplateClass(void);
- void Insert(const KeyType& s, const ValueType& d);
- void Set_Value(const KeyType& s, const ValueType& d);
- void Remove(const KeyType& s);
- void Remove(const KeyType& s, const ValueType& d);
- ValueType Get(const KeyType& s) const;
- bool Get(const KeyType& s, ValueType& d) const;
- bool Exists(const KeyType& s) const;
- bool Exists(const KeyType& s, const ValueType& d) const;
- void Remove_All(void);
- unsigned int Get_Size(void) const;
- int* Get_Hash() { return Hash; }
- Entry* Get_Table() { return Table; }
- private:
- HashTemplateClass (const HashTemplateClass&); // not allowed
- HashTemplateClass& operator= (const HashTemplateClass&); // not allowed
- static unsigned int Get_Hash_Val(const KeyType& s, const unsigned int hash_array_size);
- void Re_Hash(void);
- int Alloc_Entry(void);
- struct Entry
- {
- int Next; // next pointer in linked list
- KeyType Key; // key
- ValueType Value; // value
- };
- int* Hash; // hash pointers
- Entry* Table; // allocation table
- int First; // handle of first free entry
- unsigned int Size; // size of hash table
- };
- template <class KeyType, class ValueType>
- class HashTemplateIterator
- {
- int HashIndex; // index to hash pointer table
- int Handle;
- HashTemplateClass<KeyType,ValueType>& HashTable;
- public:
- HashTemplateIterator(HashTemplateClass<KeyType,ValueType>& hash_table)
- :
- HashTable(hash_table)
- {
- First();
- }
- void First()
- {
- Handle=HashTemplateClass<KeyType,ValueType>::NIL;
- int size=HashTable.Get_Size();
- for (HashIndex=0;HashIndex<size;++HashIndex) {
- Handle = HashTable.Get_Hash()[HashIndex];
- if (Handle!=HashTemplateClass<KeyType,ValueType>::NIL) break;
- }
- }
- void Next()
- {
- Handle=HashTable.Get_Table()[Handle].Next;
- if (Handle==HashTemplateClass<KeyType,ValueType>::NIL) {
- int size=HashTable.Get_Size();
- for (++HashIndex;HashIndex<size;++HashIndex) {
- Handle = HashTable.Get_Hash()[HashIndex];
- if (Handle!=HashTemplateClass<KeyType,ValueType>::NIL) break;
- }
- }
- }
- bool Is_Done() const
- {
- return HashIndex==int(HashTable.Get_Size());
- }
- ValueType& Peek_Value()
- {
- return HashTable.Get_Table()[Handle].Value;
- }
- const KeyType& Peek_Key()
- {
- return HashTable.Get_Table()[Handle].Key;
- }
- };
- //------------------------------------------------------------------------
- // Implementation
- //------------------------------------------------------------------------
- template <class KeyType, class ValueType> inline void HashTemplateClass<KeyType,ValueType>::Insert(const KeyType& s, const ValueType& d)
- {
- int h;
- h = Alloc_Entry();
- unsigned int hval = Get_Hash_Val(s,Size);
- Table[h].Key = s;
- Table[h].Value = d;
- Table[h].Next = Hash[hval];
- Hash[hval] = h;
- }
- template <class KeyType, class ValueType> inline unsigned int HashTemplateClass<KeyType,ValueType>::Get_Size (void) const
- {
- return Size;
- }
- template <class KeyType, class ValueType> inline void HashTemplateClass<KeyType,ValueType>::Remove_All (void)
- {
- for (unsigned int i = 0; i < Size; i++)
- {
- int f = Hash[i];
- if (f!=NIL)
- {
- int h = f;
- while (Table[h].Next != NIL)
- h = Table[h].Next;
- Table[h].Next = First; // link to first free
- First = f; // link to beginning
- Hash[i] = NIL; // kill entry in hash
- }
- }
- }
- template <class KeyType, class ValueType> inline void HashTemplateClass<KeyType,ValueType>::Remove (const KeyType& s)
- {
- if (!Hash) return;
- unsigned int hval = Get_Hash_Val(s,Size);
- int prev = NIL;
- int h = Hash[hval];
- while (h != NIL)
- {
- if (Table[h].Key == s)
- {
- if (prev!=NIL)
- Table[prev].Next = Table[h].Next;
- else
- Hash[hval] = Table[h].Next;
- Table[h].Next = First;
- First = h;
- return;
- }
- prev = h;
- h = Table[h].Next;
- }
- }
- template <class KeyType, class ValueType> inline void HashTemplateClass<KeyType,ValueType>::Remove (const KeyType& s, const ValueType& d)
- {
- if (!Hash) return;
- unsigned int hval = Get_Hash_Val(s,Size);
- int prev = NIL;
- int h = Hash[hval];
- while (h != NIL)
- {
- if (Table[h].Key == s && Table[h].Value == d)
- {
- if (prev!=NIL)
- Table[prev].Next = Table[h].Next;
- else
- Hash[hval] = Table[h].Next;
- Table[h].Next = First;
- First = h;
- return;
- }
- prev = h;
- h = Table[h].Next;
- }
- }
- // Set the value at existing key, or if not found insert a new value
- template <class KeyType, class ValueType> inline void HashTemplateClass<KeyType,ValueType>::Set_Value (const KeyType& s, const ValueType& v)
- {
- if (Hash) {
- int h = Hash[Get_Hash_Val(s,Size)];
- while (h!=NIL) {
- if (Table[h].Key == s) {
- Table[h].Value=v;
- return;
- }
- h = Table[h].Next;
- }
- }
- Insert(s,v);
- }
- template <class KeyType, class ValueType> inline ValueType HashTemplateClass<KeyType,ValueType>::Get (const KeyType& s) const
- {
- if (Hash) {
- int h = Hash[Get_Hash_Val(s,Size)];
- while (h!=NIL)
- {
- if (Table[h].Key == s)
- return Table[h].Value;
- h = Table[h].Next;
- }
- }
- return ValueType(0);
- }
- template <class KeyType, class ValueType> inline bool HashTemplateClass<KeyType,ValueType>::Get(const KeyType& s, ValueType& d) const
- {
- if (Hash) {
- int h = Hash[Get_Hash_Val(s,Size)];
- while (h!=NIL)
- {
- if (Table[h].Key == s)
- {
- d = Table[h].Value;
- return true;
- }
- h = Table[h].Next;
- }
- }
- return false;
- }
- template <class KeyType, class ValueType> inline bool HashTemplateClass<KeyType,ValueType>::Exists(const KeyType& s) const
- {
- if (Hash) {
- int h = Hash[Get_Hash_Val(s,Size)];
- while (h!=NIL)
- {
- if (Table[h].Key == s)
- return true;
- h = Table[h].Next;
- }
- }
- return false;
- }
- template <class KeyType, class ValueType> inline bool HashTemplateClass<KeyType,ValueType>::Exists(const KeyType& s, const ValueType& d) const
- {
- if (Hash) {
- int h = Hash[Get_Hash_Val(s,Size)];
- while (h!=NIL)
- {
- if (Table[h].Key == s && Table[h].Value == d)
- return true;
- h = Table[h].Next;
- }
- }
- return false;
- }
- template <class KeyType, class ValueType> inline unsigned int HashTemplateClass<KeyType,ValueType>::Get_Hash_Val(const KeyType& s, const unsigned int hash_array_size)
- {
- return HashTemplateKeyClass<KeyType>::Get_Hash_Value (s) & (hash_array_size-1);
- }
- template <class KeyType, class ValueType> inline void HashTemplateClass<KeyType,ValueType>::Re_Hash()
- {
- unsigned int new_size = Size*2;
- if (new_size < 4)
- new_size = 4;
- Entry *new_table = new Entry[new_size];
- int *new_hash = new int[new_size];
- int cnt = 0;
- int i;
- for (i = 0; i < (int)new_size; i++)
- {
- new_table[i].Next = NIL;
- new_hash[i] = NIL;
- }
- if (Size) // if we have existing data, it needs to be rehashed
- {
- for (i = 0; i < (int)Size; i++) // step through each old hash set
- {
- int h = Hash[i];
- while (h != NIL)
- {
- unsigned int hVal = Get_Hash_Val(Table[h].Key, new_size);
- new_table[cnt].Key = Table[h].Key;
- new_table[cnt].Value = Table[h].Value;
- new_table[cnt].Next = new_hash[hVal];
- new_hash[hVal] = cnt;
- cnt++;
- h = Table[h].Next;
- }
- }
- delete[] Hash;
- delete[] Table;
- }
- for (i = cnt; i < (int)new_size; i++)
- new_table[i].Next = i+1;
- new_table[new_size-1].Next = NIL;
- First = cnt;
- Hash = new_hash;
- Table = new_table;
- Size = new_size;
- }
- template <class KeyType, class ValueType> inline int HashTemplateClass<KeyType,ValueType>::Alloc_Entry()
- {
- if (First == NIL) // need to re-alloc and re-hash tables
- Re_Hash();
- int h = First;
- First = Table[First].Next;
- return h;
- }
- template <class KeyType, class ValueType> inline HashTemplateClass<KeyType,ValueType>::HashTemplateClass() : Hash(0),Table(0),First(NIL),Size(0)
- {
- // Re_Hash();
- }
- template <class KeyType, class ValueType> inline HashTemplateClass<KeyType,ValueType>::~HashTemplateClass()
- {
- if (Hash)
- delete[] Hash;
- if (Table)
- delete[] Table;
- }
- // Get_Hash_Value specialization for StringClass. This is intended to be used
- // for filenames, so it takes into account the four characters that come before
- // the file extension (.xxx - extension expected to be 4 characters).
- template <> inline unsigned int HashTemplateKeyClass<StringClass>::Get_Hash_Value(const StringClass& s)
- {
- unsigned int len=s.Get_Length();
- unsigned char* buffer=(unsigned char*)s.Peek_Buffer();
- if (len<8) {
- unsigned int hval=0;
- for (unsigned int a=0;a<len;++a) {
- hval+=37*hval+buffer[a];
- }
- return hval;
- }
- unsigned int hval = *((const unsigned int*)(buffer+len-8));
- hval = hval + (hval>>5) + (hval>>10) + (hval >> 20);
- return hval;
- }
- #endif
|