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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Library/HSV.CPP $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 7/22/97 11:37a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * HSVClass::Adjust -- Adjust an HSV color toward specified color. *
- * HSVClass::Difference -- Finds the difference between two HSV color objects. *
- * HSVClass::operator RGBClass -- Conversion operator for RGBClass object. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "always.h"
- #include "hsv.h"
- #include "rgb.h"
- HSVClass const HSVClass::BlackColor(0, 0, 0);
- /***********************************************************************************************
- * HSVClass::Adjust -- Adjust an HSV color toward specified color. *
- * *
- * This routine will adjust the HSV color object toward the color of the specified HSV *
- * object. Typical users of this would be palette morphing or fading routines. *
- * *
- * INPUT: ratio -- The ratio to move the HSV object toward the color specified. A value *
- * of zero means no movement at all. A value of 255 means move completely *
- * toward the specified color (changed completely). *
- * *
- * hsv -- A reference to the color that the current HSV object is to change *
- * toward. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 02/20/1996 JLB : Created. *
- *=============================================================================================*/
- void HSVClass::Adjust(int ratio, HSVClass const & hsv)
- {
- /*
- ** Ratio conversion is limited to 0 through 100%. This is
- ** the range of 0 to 255.
- */
- ratio &= 0x00FF;
- /*
- ** Adjust the color guns by the ratio specified toward the
- ** destination color.
- */
- int value = hsv.Get_Value() - Get_Value();
- Value = (unsigned char)(Get_Value() + (value * ratio) / 256);
- int saturation = hsv.Get_Saturation() - Get_Saturation();
- Saturation = (unsigned char)(Get_Saturation() + (saturation * ratio) / 256);
- int hue = hsv.Get_Hue() - Get_Hue();
- Hue = (unsigned char)(Get_Hue() + (hue * ratio) / 256);
- }
- /***********************************************************************************************
- * HSVClass::Difference -- Finds the difference between two HSV color objects. *
- * *
- * This routine will determine a color difference between two HSV objects. The difference *
- * has no particular meaning other that larger numbers meaning greater difference. *
- * *
- * INPUT: hsv -- The other HSV object to compare this HSV object to. *
- * *
- * OUTPUT: Returns with a relative distance (in arbitrary units) between this HSV object and *
- * the HSV object supplied. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 02/20/1996 JLB : Created. *
- *=============================================================================================*/
- int HSVClass::Difference(HSVClass const & hsv) const
- {
- int hue = (int)Hue - (int)hsv.Hue;
- if (hue < 0) hue = -hue;
- int saturation = (int)Saturation - (int)hsv.Saturation;
- if (saturation < 0) saturation = -saturation;
- int value = (int)Value - (int)hsv.Value;
- if (value < 0) value = -value;
- return(hue*hue + saturation*saturation + value*value);
- }
- /***********************************************************************************************
- * HSVClass::operator RGBClass -- Conversion operator for RGBClass object. *
- * *
- * This conversion operator will convert the HSV object into an RGB object. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: Returns with a reference (implied) of the RGBClass object that most closely *
- * matches this HSVClass object. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 02/20/1996 JLB : Created. *
- *=============================================================================================*/
- HSVClass::operator RGBClass (void) const
- {
- unsigned int i; // Integer part.
- unsigned int f; // Fractional or remainder part. f/HSV_BASE gives fraction.
- unsigned int tmp; // Temporary variable to help with calculations.
- unsigned int values[7]; // Possible rgb values. Don't use zero.
- int hue = Get_Hue();
- int saturation = Get_Saturation();
- int value = Get_Value();
- int red, green, blue;
- hue *= 6;
- f = hue % 255;
- // Set up possible red, green and blue values.
- values[1] =
- values[2] = value;
- //
- // The following lines of code change
- // values[3] = (v * (255 - ( (s * f) / 255) )) / 255;
- // values[4] = values[5] = (v * (255 - s)) / 255;
- // values[6] = (v * (255 - (s * (255 - f)) / 255)) / 255;
- // so that the are rounded divides.
- //
- tmp = (saturation * f) / 255;
- values[3] = (value * (255 - tmp)) / 255;
- values[4] =
- values[5] = (value * (255 - saturation)) / 255;
- tmp = 255 - (saturation * (255 - f)) / 255;
- values[6] = (value * tmp) / 255;
- // This should not be rounded.
- i = hue / 255;
- i += (i > 4) ? -4 : 2;
- red = values[i];
- i += (i > 4) ? -4 : 2;
- blue = values[i];
- i += (i > 4) ? -4 : 2;
- green = values[i];
- RGBClass rgb((unsigned char)red, (unsigned char)green, (unsigned char)blue);
- return(rgb);
- }
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