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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWLib *
- * *
- * $Archive:: /G/wwlib/iostruct.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 4/02/99 11:59a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef IOSTRUCT_H
- #define IOSTRUCT_H
- #ifndef BITTYPE_H
- #include "bittype.h"
- #endif
- /*
- ** Some useful structures for writing/writing (safe from changes).
- ** The chunk IO classes contain code for reading and writing these.
- */
- struct IOVector2Struct
- {
- float32 X;
- float32 Y;
- };
- struct IOVector3Struct
- {
- float32 X; // X,Y,Z coordinates
- float32 Y;
- float32 Z;
- };
- struct IOVector4Struct
- {
- float32 X;
- float32 Y;
- float32 Z;
- float32 W;
- };
- struct IOQuaternionStruct
- {
- float32 Q[4];
- };
- #endif
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