iostruct.h 2.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWLib *
  23. * *
  24. * $Archive:: /G/wwlib/iostruct.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 4/02/99 11:59a $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if _MSC_VER >= 1000
  36. #pragma once
  37. #endif // _MSC_VER >= 1000
  38. #if defined(_MSC_VER)
  39. #pragma once
  40. #endif
  41. #ifndef IOSTRUCT_H
  42. #define IOSTRUCT_H
  43. #ifndef BITTYPE_H
  44. #include "bittype.h"
  45. #endif
  46. /*
  47. ** Some useful structures for writing/writing (safe from changes).
  48. ** The chunk IO classes contain code for reading and writing these.
  49. */
  50. struct IOVector2Struct
  51. {
  52. float32 X;
  53. float32 Y;
  54. };
  55. struct IOVector3Struct
  56. {
  57. float32 X; // X,Y,Z coordinates
  58. float32 Y;
  59. float32 Z;
  60. };
  61. struct IOVector4Struct
  62. {
  63. float32 X;
  64. float32 Y;
  65. float32 Z;
  66. float32 W;
  67. };
  68. struct IOQuaternionStruct
  69. {
  70. float32 Q[4];
  71. };
  72. #endif