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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/wwlib/lzo.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 7/19/99 3:35p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef _LZO_H
- #define _LZO_H
- #include "lzoconf.h"
- #include "lzo1x.h"
- // Macros.
- // Maximum size of any LZO compressed chunk expessed in terms of maximum size
- // of UNcompressed chunk. NOTE: LZO needs an additional 16 bytes per uncompressed K.
- // Note: SKB took this from lzo.h in lol3 code.
- //
- // (gth) The buffer that you compress to should be the size define by
- // LZO_BUFFER_SIZE(uncompressed_size). Also, the work buffer should be of
- // size: LZO1X_MEM_COMPRESS which is defined in lzo1x.h.
- #define LZO_BUFFER_SIZE(s) ((s) + ((((s) / 0x400) + 1) * 16))
- int lzo1x_1_compress ( const lzo_byte *in,
- lzo_uint in_len,
- lzo_byte *out,
- lzo_uint *out_len,
- lzo_voidp wrkmem);
- int lzo1x_decompress ( const lzo_byte *in,
- lzo_uint in_len,
- lzo_byte *out,
- lzo_uint *out_len,
- lzo_voidp);
- //
- // LZOCompressor
- // Simply wraps the 'C' style lzo compression and decompression functions and
- // hides the work buffer. So you dont have to worry about the work buffer but
- // you do have to manage the compression buffer being large enough to hold the
- // worst case compression: LZO_BUFFER_SIZE(uncompressed_size).
- //
- class LZOCompressor
- {
- public:
- static int Compress
- (
- const lzo_byte * in,
- lzo_uint in_len,
- lzo_byte * out,
- lzo_uint * out_len
- );
- static int Decompress
- (
- const lzo_byte * in,
- lzo_uint in_len,
- lzo_byte * out,
- lzo_uint * out_len
- );
- private:
- static lzo_byte WorkBuffer[LZO1X_MEM_COMPRESS + 1];
- static lzo_byte * EOWorkBuffer;
- };
- #endif
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