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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Library/MISC.H $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 7/22/97 11:37a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef MISC_H
- #define MISC_H
- #include "win.h"
- #include "ddraw.h"
- extern unsigned char CurrentPalette[768];
- extern bool Debug_Windowed;
- extern LPDIRECTDRAWSURFACE PaletteSurface;
- /*========================= C++ Routines ==================================*/
- /*=========================================================================*/
- /* The following prototypes are for the file: DDRAW.CPP */
- /*=========================================================================*/
- void Prep_Direct_Draw(void);
- void Process_DD_Result(HRESULT result, int display_ok_msg);
- bool Set_Video_Mode(HWND hwnd, int w, int h, int bits_per_pixel);
- void Reset_Video_Mode(void);
- unsigned Get_Free_Video_Memory(void);
- void Wait_Blit(void);
- unsigned Get_Video_Hardware_Capabilities(void);
- extern "C" void Wait_Vert_Blank(void);
- #include "palette.h"
- void Set_Palette(PaletteClass const & pal, int time = 0, void (*callback)() = NULL);
- void Set_Palette(void const * palette);
- /*
- ** Pointer to function to call if we detect a focus loss
- */
- //extern void (*Misc_Focus_Loss_Function)(void);
- /*
- ** Pointer to function to call if we detect a surface restore
- */
- //extern void (*Misc_Focus_Restore_Function)(void);
- /*
- ** Function to call if we detect focus loss
- */
- extern void (*Audio_Focus_Loss_Function)(void);
- /*
- * Flags returned by Get_Video_Hardware_Capabilities
- */
- /* Hardware blits supported? */
- #define VIDEO_BLITTER 1
- /* Hardware blits asyncronous? */
- #define VIDEO_BLITTER_ASYNC 2
- /* Can palette changes be synced to vertical refresh? */
- #define VIDEO_SYNC_PALETTE 4
- /* Is the video cards memory bank switched? */
- #define VIDEO_BANK_SWITCHED 8
- /* Can the blitter do filled rectangles? */
- #define VIDEO_COLOR_FILL 16
- /* Is there no hardware assistance avaailable at all? */
- #define VIDEO_NO_HARDWARE_ASSIST 32
- extern bool SurfacesRestored;
- /*=========================================================================*/
- /* The following variables are declared in: DDRAW.CPP */
- /*=========================================================================*/
- extern LPDIRECTDRAW DirectDrawObject;
- extern LPDIRECTDRAW2 DirectDraw2Interface;
- //extern HWND MainWindow;
- //extern bool SystemToVideoBlits;
- //extern bool VideoToSystemBlits;
- //extern bool SystemToSystemBlits;
- //extern bool OverlappedVideoBlits; // Can video driver blit overlapped regions?
- /*=========================================================================*/
- /* The following prototypes are for the file: EXIT.CPP */
- /* Prog_End Must be supplied by the user program in startup.cpp */
- /*=========================================================================*/
- void Prog_End(void);
- //void __cdecl Exit(INT errorval, const char *message, ...);
- /*=========================================================================*/
- /* The following prototypes are for the file: DELAY.CPP */
- /*=========================================================================*/
- void Delay(int duration);
- void Vsync(void);
- /*========================= Assembly Routines ==============================*/
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*=========================================================================*/
- /* The following prototype is for the file: SHAKESCR.ASM */
- /*=========================================================================*/
- void __cdecl Shake_Screen(int shakes);
- //void * Build_Fading_Table(PaletteClass const & palette, void * dest, int color, int frac);
- //void * __cdecl Build_Fading_Table(void const *palette, void const *dest, long int color, long int frac);
- /*=========================================================================*/
- /* The following prototypes are for the file: DETPROC.ASM */
- /*=========================================================================*/
- extern WORD __cdecl Processor(void);
- extern WORD __cdecl Operating_System(void);
- extern int __cdecl Clip_Rect ( int * x , int * y , int * dw , int * dh ,
- int width , int height ) ;
- extern int __cdecl Confine_Rect ( int * x , int * y , int dw , int dh ,
- int width , int height ) ;
- /*=========================================================================*/
- /* The following prototypes are for the file: OPSYS.ASM */
- /*=========================================================================*/
- extern WORD OperationgSystem;
- #ifdef __cplusplus
- }
- #endif
- /*=========================================================================*/
- #endif // MISC_H
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