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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /G/wwlib/noinit.h $*
- * *
- * $Author:: Eric_c $*
- * *
- * $Modtime:: 3/23/99 5:20p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef NOINIT_H
- #define NOINIT_H
- /**********************************************************************
- ** This class is solely used as a parameter to a constructor that does
- ** absolutely no initialization to the object being constructed. By using
- ** this method, it is possible to load and save data directly from a
- ** class that has virtual functions. The construction process automatically
- ** takes care of initializing the virtual function table pointer and the
- ** rest of the constructor doesn't initialize any data members. After loading
- ** into a class object, simply perform an in-place new operation.
- */
- #ifndef NoInitClass
- class NoInitClass {
- public:
- void operator () (void) const {};
- };
- #endif
- #endif
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