noinit.h 3.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /G/wwlib/noinit.h $*
  25. * *
  26. * $Author:: Eric_c $*
  27. * *
  28. * $Modtime:: 3/23/99 5:20p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef NOINIT_H
  36. #define NOINIT_H
  37. /**********************************************************************
  38. ** This class is solely used as a parameter to a constructor that does
  39. ** absolutely no initialization to the object being constructed. By using
  40. ** this method, it is possible to load and save data directly from a
  41. ** class that has virtual functions. The construction process automatically
  42. ** takes care of initializing the virtual function table pointer and the
  43. ** rest of the constructor doesn't initialize any data members. After loading
  44. ** into a class object, simply perform an in-place new operation.
  45. */
  46. #ifndef NoInitClass
  47. class NoInitClass {
  48. public:
  49. void operator () (void) const {};
  50. };
  51. #endif
  52. #endif